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- Acupa 16s
- Wulf 38s
- whatislove 25m something witty here
- Burgerwolf 6m PANCAKES
- Mobius42 2m
- SmokePotion 40s Right or wrong, I'm getting high.
- Rillem 1m Make it personal.
- Vanashis 2m
- Darlene 54s
- Hivemind 8m
- xXShadowSlayerXx 16s
- Pladdicus 35m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 7s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 33m
- zxq 17m Tools: https://ansicolortool.neocities.org
- Fay 45m
- Raven 1h I lost myself, in the dark charade.
- Ociex 11m Brownies for the win.
And 23 more hiding and/or disguised
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Custom food freedom
Make food more inline with other creative skills

With art, tailoring, performance there is a lot of scope for customization with the freedom of @messages.

Cooking is a bit weird, you have freedom in the naming conventions if you are lucky enough to have ingredients to do so, but it is all suffix and preffix. Which again is fine for the most part. The eating messages, again fine for the most part. But there is little in the way of progression, other than how many ingredients you can cram into a food item.

I prepose that there is a point, a skill barrier for sure, where you can actually start to enter @messages for how particular foods can be eaten, a larger veriety of preffix and suffix. This is espcially previlent in recipies that have small ingredient lists.

Joe 'I eat slugs' Mixer and Gordan 'Super star chef' Ramsey at the same cooking station can essentially make equally good bacon rolls interms of mechanics.

I am super excited to see cooking given more love in general, because it is such a fun system to play with.

This might make cooking an artistry thing. Artistry is already extremely OP though. We really could use artistry specializations before this, imo.
The art skills take a degree of writing skill, and a fudge tone active time and effort. The rewards from that, are justified. People will pay what they think things are worth.

Regards making cooking an artistry thing, I am pretty sure it already is. I do disagree about specialisations, though, I am not sure how a system like that would work to be general enough to allow players to experiment, but also focus them on a path. As the Artistry scope is huge. Would we start breaking down everything into specialisations at that point? Medic skill browken down to surgery, psychiatric, rehabilitation, ER etc.

Anyway, back to OP :) Cookin