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Cybernetics

Was just thinking.. what about allowing those with neural interfaces to link up with some combo locks and break them.. of course, other electronic locks could have ice on them you'd have to circumvent with a deck or something… dunno... I just want to explore all the neat hidden areas I keep finding that have combo locked doors in them ; )
Second idea... you could get a chip interface, say either a one-chip interface or a two chip one, (the two chip being more expensive) and you could buy chips to temporarily up skills... say like a chip that contains a lot of data on equipment and its value to up appraisal, reflex chips that would allow combat skills, stealth, etc.. Just a thought, stolen directly from a couple of tabletop rpg's ; )
That chip skills is right outtah Cyberpunk 2020 isn't it? :P I belive it only took you to like a mid-level of skill, then you couldn't get it any higher. (Experiance couldn't be added I think…)

As to jacking right into a combo lock, that sounds insain. Your brain would get fried by the raw data in un-translated form. That's what a deck is for. You go brain to deck (translator) to combo-lock. Keeps the Grey matter safer.

those bases have already been coded and are hackable from the matrix ;)
Ooohhh…. ::twiddles thumbs and impatiently waits for Matrix:: :)
Alright now, I espect the best programmer in the buisness to become my personally safetfy manager… then have the second best watch him, and vice versa... I want my stuff SECURE, and SAFE... wait a second... It never has been... aw hell, forget I said anything.
Cyberguns.. concealeable and/or obvious projectile weapons mounted onto or inside cybernetic parts– most likely forearms or torsos.  Cyborg autodestruct sequences.. keeps full conversion borgs from having their bodies sliced, diced, and sold on the black market for megachyen after they've bit the big one.. opticam eyes.. takes pictures like nitokodak funcams, only their in yer skull and require a memory storage device of some sort (great for photojournalists)...

I'll think of others..

If your going to debate and discuss, do it with the list of cyberware we plan to have.

Neural Processor
� � Needed for any cyberware w/o is a penalty

Processor Upgrade
� � Not Available At Start

Flashboost Capacitor Unit � �
� � Speed boost for short time, slow period after

Enhanced Speed Processor
� � Long Term, not as good

Pain Editor Chip
� � Increase Endurance (shock?)

Reaction Enhancer
� � Better Speed Boost, can't use more than one.

w/ reflex Processor
� � Needed to stop shakes by Reaction Enhancer

Move by wire
� � THE SHIT, JUST REALLY FRIGGING FAST

Neural Network Interface Chip
� � Needed to access Matrix, like DNI

Terminal Interface Chip
� � Needed to interface with terminal

SmartTarget Interface Chip
� � Needed for use with STCO

Basic Cyberoptic Implant
� � Lets you see.duh. We got limb loss here

Image Enhancement
� � Show more info about something (not sure)

HUD Display Chip � �
� � Messages, Biofeedback

SmartTarget Chip
� � Used with SmartTarget enabled weapons

Lowlite Spectral System
� � Useful for rooms set to .dark and unobvious exits

Flash Dampner Chip
� � Prevents Dazzle Weapons

Teleoptic Lens
� � Lets you see in the next room

Video Buffer Relay Unit
� � Video Recording, media unit

OpticDart Insert
� � single use emergency weapon

Basic Cyberaudio Implant
� � Lets you hear.duh.

Amplified Hearing Chip
� � Hear things in next room.

Radio Unit
� � Communication device, players going to have chat?

Voice Synthesizer Unit
� � Lets you project your voice

Digital Recording Unit
� � Audio Recording Device, media Unit

Basic CyberArm
� � Basic Arm Unit, no hand included

Basic CyberLeg
� � Basic Leg Unit, no foot included (think stubby!)

Standard CyberHand


Standard CyberFoot
� � � � � � � � � � � � � � � �

Nailz™
� � Blade Weapon in fingers, no cyber

Nailz CyberHand
� � Cyber version of Nailz

Digital Analyzer Unit (W or W/O cyber inlay)
� � lets you scan a person for tech

Recessed Holster/Storage
� � Hidden Storage space in your cyberlimb

Polylite Synthskinn
� � Conceal your cyberware

Neural Detonating Device
� � Things that make you go.BOOM!

Muscle Graft
� � Increase strength with no cyber, lower loss

Calcite Skeletal Enhancement
� � Increase endurance, lower loss

Dermalweave
� � Armor, simple

Enhanced Antibodies
� � Increase Healing Rate

Toxin Binders
� � Poison Resistance

Nanosurgeons
� � Used in emergencies

Nasal Filters
� � Poison Resistance to airborn

Adrenal Booster
� � No cyber speed increase.

Wow… um, real quick... are things like Fly By Wire one use or are they a perma boost unless you get hit with some cyberware sickness? Also, is this ALL cyberware? Things like dermalweave, is that cyberware? just wondering
Hmm.. I take that last post of the cybernetics list to indicate that suggestions of other types of cybernetics to possibly be included in the future are not wanted? If not, I'll lay off the suggestions by all means. I'm just the type that has ideas occasionally, and likes to contribute, is all.
Ideas are more than welcome, I'm just trying to structure the discussion a little :)
One thing that would be interesting is different 'types' of cybernetics(chrome, as anyone else would call it), a la Shadowrun(from what I heard anyway). For example, certain implants that are available in various testing phases or public release, and differences between them varying with side effects and how well it works. And how well it doesn't work against some things. For that matter, cybernetics that are also (usually) available only for certain corporations or to militaries, creating a nice little black market there, and cyberwear that's illegal altogether.

And on a note related to the above.. another thing that would be nice is making chrome that is gradually released as time goes on. Continuing on this thread, if the testing phases/public release idea does get implemented, having the chrome actually pass through a testing phase of sorts, even if it doesn't involve PC's. Just so it doesn't remain in beta for the next, oh, decade. And with that would be a good way for new things to be introduced to the game, released in the dome in any of various phases, or introduced on the black market.

Next up, eventually: ideas for implants.

I honestly think the only thing holding Cybers/implants from being released is code to maintain game balance.

Or that they aren't done. Either or.

Yes yes, what would a cyberpunk game be without cybernetics or implants? Well… I'm not really sure, since it's such the rare occurance that such a thing would be true. Ideas for implants: reflexes (boost: reflexes...), muscles (boost: strength...), MLC (boost: intel (stands for Mind Link Control - connects to halves of brain so that you can think quicker)), adrenaline boost (boost: adrenaline.. (rocket science happenin)). Of course, there'd be basic/advanced-styles and all that jazz.
Now... once again, I am offering my ever-esclusive help. I also did the implants on ShadowMOO, so it shouldn't be much of a sweat. So yeh.. blah blah blah, keep me updated. Now where'd that cheese go...
Okie… ignore everything I say that doesn't make any sense. Maybe I should start reading all the posts before /I/ post. I just see the subject and *POOF*, ideas pop in. Or it could be because I'm out cigarettes and its 2am. FUCK. GODDAMNIT! Okay, I looked at the clock, now I gotta go to sleep. Enjoy reading my senseless words of charisma (down to the nutsack).
Most of the aformentioned implants are already done.  We're just waiting on someone, aka me, to finish the implantation code and cydoc feature before we can impliment them into the MOO.
If ya need help, you know where to find me.
Quote: from Chant on 1:54 am on June 13, 2001[br]Yes yes, what would a cyberpunk game be without cybernetics or implants? Well… I'm not really sure, since it's such the rare occurance that such a thing would be true.

...how the hell have we held out for so long without them.  Everyone in this post whom is of admin status said they were nearly done.  That was five years ago...can we please get Damus back so we can have the grid and cyberware now?

Quote: from Chant on 1:54 am on June 13, 2001[br]Yes yes, what would a cyberpunk game be without cybernetics or implants? Well… I'm not really sure, since it's such the rare occurance that such a thing would be true.

...how the hell have we held out for so long without them.  Everyone in this post whom is of admin status said they were nearly done.  That was five years ago...can we please get Damus back so we can have the grid and cyberware now?

I would like a rat-eating transexual autobot hardwired with raw, sensory feedback to my Mr. Studd. Give it to me. :spank:

…how the hell have we held out for so long without them.  Everyone in this post whom is of admin status said they were nearly done.  That was five years ago...can we please get DAMON back so we can have the grid and cyberware now?

FYP

As the MOO gets bigger, it gets harder to manage.  No one admin (not even Johnny I would bet), has seen or touched or used every peice of code we have in place that IS used on a daily basis by SOMEONE.

That's why cybernetics aren't done.  One admin did the medical stuff, one admin did stats, one admin did skills, one admin did cars, one admin did stealth, one admin did something else..

Yet all of those play into cybernetics on a code level.  So, whoever codes it, needs to be farmiliar with all of that.  That's why it's such a big project.  If the moo was a fresh core, with little added code, it would be easy as hell, becuse whatver you need, you code.

So in tandem what your trying to say is, "This other guy started doing it, and he doesn't come no more, so your never getting it because we're unfamiliar and can't touch it."?
Dude, cut them some slack. After seeing the other side of the curtain on a different game its not all as easy as it is to play when a well-made moo is working.

People come and go, and they all have different coding styles. And they're all hard as hell to read and figure out how to integrate with your coding style.

Not only that, but we're not paying to play this game. The admin arent being paid to admin it. and Some of them ARE paying to have the MOO hosted out of their pocket. Cut'm some slack and be grateful when things  we want do get implemented.

Just on a hunch here, but I don't think that was meant in a derogatory way.  Think he was just trying to make sure he grasped the concept, which sounds to me that because of all these different coders, and then someone starting a specific cybernetics code, that someone else may be unfamiliar with that specific part of the code, which in turn makes for another person that codes, but that is unfamiliar with that piece unable to finish that certain piece..
Yeah, I come off as brutish and harsh in text…but IRL..it's always humorous sarcasm/joking.  My apologies if anyone's feelin butthurt out there.
Hmm..again that sounded rough.  How about…

*sticks out his bottom lip*  Sowwie?

I'm not saying you will never get it.  I used to have the same attitude.  I was like, shit, I could code cybernetics, let me do it.

So they made me a coder.  But I also GM.  So this is what it's like for me and Wren and FS and Chaos and Soul and everyone else when we try to code/describe stuff/anything.  (This is not meant as rude, it's a realistic night on SD)

GM-Net:  Bob to Olga: Hey do you have a minute?
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
GM-NET: Jeff to Lubosh: YO
GM-NET: Anglea to Judge Dredd: I want to report a crime!
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
GM-NET: Judge Dredd: I need backup!
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*insert code i'm working on here*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
GM-NET: Random Snake: I need backup!
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
*insert code i'm working on here*
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 pwaldos*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*

Now, who can find waldo?

That's why you get VMoo or whatever it's called, the one that let's you build code on the right while the moo runs on the left.

And this post is just like..an informative one.  VMoo is actually really useful, should check it out.

(Edited by Damarung at 10:06 am on Oct. 20, 2006)

Quote: from Nemisis on 2:00 pm on Oct. 20, 2006[br]
.
.
.
GM-NET: Random Snake: I need backup!
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
[WALDO]*insert code i'm working on here*[/WALDO]
*random sic scroll seen for each of my 11 puppets*
*random puppet scroll seen for each of my 11 puppets*
*random tv scroll seen for each of my 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
*random memento movement seen on GM-net, and SIC, and by 11 puppets*
.
.
.
.
Now, who can find waldo?

I found WALDO!!!! GO ME!! I AM TEH WIN!

(Edited by Tool at 2:09 pm on Oct. 20, 2006)

Tool:  WRONG!  WALDO IS IN THAT POST AND YOU CAN REALLY FIND HIM!

VMoo: It is very useful.  I don't use it to code though.  I use notepad.  My point was that it not possible to code AND do other things at the same time.  Not if you want to get anything done.  So, it's a whats good for the game right now (GMing) and whats good for the game in the long run (new code + active gms) kinda thing.

*random memento movement seen on GM-net, and SIC, and by 11 pwaldos*


DAMNIT! NOW I AM TEH LOZER!

VMOO's editing system is the shit.
I agree.  I dunno the first thing about coding, just building and I found all sorts of neat tricks to do with it.  If more coders/builders would use it, it would greatly simplify the processes to which they are tiered.
Quote: from Nemisis on 8:00 pm on Oct. 19, 2006[br]Several admin did the medical stuff, several admin did stats, several admin did skills, several admin did cars, several admin did stealth, several admin did something else..

Fixed! ;)

You might be surprised how much of the SD code base some admin have touched too. While no doubt not every verb, I know in my time I'd touched and changed pretty much every major and minor system in the game in some way. I'd be very surprised if Johnny hasn't done more so.

Working on major systems and integrating them into the existing maze of code isn't impossible, it just takes time to learn your way round them all and how they interact before you start making changes. Consider how many different things grapple had to effect when it was introduced (before the action/interaction system I believe Kevlar created existed). Or ask an oldbie about the weeks of fun we had when I was working on movement in all its forms… ;)

The problem isn't so much that one admin coded this, another admin coded that. It's more the fact that almost every part of SD's code has layers of changes implemented by dozens of different people over the years.

Combat is a case in point, initially designed by Dakkon but not implemented. Bound together by Damon to make it work and introduced into the game. Extended and modified by myself. More recently tweaked by Wren I believe. And infinately touched and adjusted in many other ways by others throughout.

Groundwork for the cybernetics system has been in place since before I even became a GM, probably something like 10 years ago. Much like combat and vehicles when they were in a similar state, someone just needs to seize the initiative and run with it. You can argue that implementation should be perfect and buggy/imperfect code will harm the game, but in my experience, the players appreciate and support flawed progress especially if you involve them in the process.

I agree.  No code is going to be perfect the first time around, and the best way to improve and fix it is to let people that don't know how it works have a go at it.

That's my opinion anyways.  I'm hoping Wren and I can do some work on cyberware soon.  I'm still, as Rastus said, getting used to the ins and outs of SD's code.  There is partial cyberware code as it is, and sometimes that can be even harder then starting from scratch.  

This mean they will become incorped soon?  
TELL ME ABOUT SOME FUCKING EMP GRENADES.
*eyes* The hell are you talking about? EMP grenades? What's that got to do with cybernetics? Maybe you want some that fire out of your ass? Stay on topic people and don't even think of turning this into a discussion about grenades and asses.

Jinx, Chaos and myself were checking into some of the cybernetics last night. If all goes well, you may expect to see some which have been completed available to players soon.

That is overwhelmingly great news, because I have noticed alot of IC talk about them.  I believe it was due to the NLM official flickin his finger blades out an now everyone wants a set *chuckles*
FS, you dont know what emp has to do with cybernetics? havent you ever played cyberpunk? a good emp blast will lock up cybernetics and make cybereyes go dark and pretty much fubar your borg player when he gets all cocky and tries to punch thru a door where the perp is hiding.

geez.. :p

Ah yes..the movement thing.
Setting: The Drome
Players: Pretty much everyone.
Locked in one spot for about an hour or so.

Ah..good times.

*doesn't get it*
Quote: from Rastus2 on 8:04 am on Oct. 24, 2006[br]…ask an oldbie about the weeks of fun we had when I was working on movement in all its forms... ;)

Was worth the hassle though, far better to have all movement using the same function than half a dozen slightly different varients of the same code.

(Edited by Rastus2 at 5:28 am on Nov. 5, 2006)

And back to the uh…topic?

Cyberz sound awsome but since the threat they pose to people, shouldn't they be registered with the WJF?

It'd be cool to have the WJF Database have SIC/name data of all Cybernetic chum.

It'd make for some good biz between Jack the Ripper and Data Jane the decker.

Cosmetic implants would be cool also. A few of us do care alot about our charisma...plus wires and chrome don't turn most people on. Maybe shoddy implant jobs should hurt charisma as well as cyberware effectiveness?

:)

Yes, yes! Another excessive response to my own post!

Why not have a rip verb…that can rip any body part of a corpse. Have that body part retain the @nakeds assigned to it...

Then you could transplant it on another still-living person. It'd be fun!

Give a whole new meaning to "You have nice eyes."

(Edited by ReeferMadness at 5:16 pm on Mar. 17, 2007)

Well, that can be RP'd by simply changing your own @nakeds, right? Better than just coding it.  And, you get to RP having the stuff spliced in.