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Dangerous Work

@idea from Novikov

I was thinking about types of work, coded, that could provide a different flavour from other automated systems. Work that involved a degree of danger where the chances of a player being injured, or even killed were on a probability scale. The money would be better than most, but the chance of being cracked is so much higher.

Rough thoughts were power cabling on Red where the safety standards of the exisiting power infrastructure were not so great and the chance of getting fried were high. Road work amidst the traffic, hense getting nailed by a car. Pizza delivery and then being shot by your customer (perhaps not).

Risk for reward.

Novikov