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- Selly 4m
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- PsycoticCone 2m
a Mench 8h Doing a bit of everything.
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And 15 more hiding and/or disguised
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Delay on Vehicle Entry/Exit
Not so fast, baka.

As it stands now, you can instantly exit and enter vehicles. This is problematic as people can easily avoid thrown explosives, combat, and other interactions instantaneously. This is only exacerbated by those who use macros for the process.

My proposal is for a simple 3-5 second enter/exist timer. Ideally, long enough to pull a weapon from its holster and type kill/aim/grapple, etc. :-)

While I understand where this is coming from, I don't know how realistic it is. That timer already exists for crossing in between rooms/city blocks, which is understandable. However, you're not actually leaving an area to enter a vehicle, even though you do leave the area to enter it. Since a vehicle is generally small, as well, an almost instantaneous exit makes sense to me.
Sindome isn't about realism. The focus is mechanical balance. Entry/Exit to vehicles is one of the only things in-game that happens instantly. Why should this happen faster than nearly everything else?
Same as walking, opening and closing doors and other types of actions. It would make sense for there to be a small cooldown.

This isn't going to fix the risk aversion culture but it seems like a tiny step in the right direction.

There is a delay on mounting a bike, too.
Agree with a delay for entering vehicles. It'll mean two macros, but it's fairer.