Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- NoNameStated 9s
- JanekSembilan 6s
a Mench 16m Doing a bit of everything.
- Veleth 43s
- Emily 36m I lost myself, in the dark charade.
- spungkbubble 3m
- BubbleKangaroo 1h
- QueenZombean 0s Singing the song that doesn't end, yes it goes...
- Fogchild1 39m
- adrognik 9s
- NightHollow 4h
- Manboboman 2h
- zxq 11m
- Sivartas 46m
- Cword 45m
- Diamond 21s After Winter, must come Spring.
- SolBrother 17s
And 18 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Differences in Disguises

Hey, bringing this over from the Town Hall Meeting.

I would like various disguise items to mask a character for longer than others (combat turns, actions, etc). An example of this would be a shroud, which covers the users body type, weight, gear underneath, even extremities, would last longer as a disguise than a balaclava which only covers a face and that even shows the eyes/glasses. This would still be based on the disguise skill, but different disguises would provide different bonus (I don't know how the code works, but using other RPG values, a balaclava or wig/contact set would be the +0 option, the hoodie +1, the shroud a +3 to disguise). This would make shrouds and other items more coveted and important when doing certain tasks but also more suspicious from an IC stand point (you know longer know any basics on them, can't see gender or similar and the disguise is harder to slip).

Just an idea. I believe another person is going to add on to this.

Remove gender from bulky, concealing disguises. A helmet hides your face, but not your body, and thus by itself wouldn't disguise your figure. But if you're wearing a giant heap of ragged raincoat, you're really not exposing enough to determine gender. Even hoodies, if baggy enough, do a lot for concealing the apparent gender of a person in real life.