Existing players used to logging in with their character name and moo password must signup for a website account.
- PsycoticCone 1m
- gilltee 3m
- Burgerwolf 11m PANCAKES
- Errant 13s
- fireflies 7m
- Sulfurado 59s
- Mattsc 1h
- VermilionGrin 36s
- whatislove 13m reputation is whoever holds a bigger gun
- Raven 2h I lost myself, in the dark charade.
- Angeline 8m
- Euclid 9m
a Mench 6h Doing a bit of everything.
- BeforeTheWhispers 57s
- Rillem 21m Make it personal.
- Enven 2h
- Pladdicus 9m uh
- AntiqueBeast 12m White grace, hidden in the dark.
- Chika 6h
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Digital Forensics
Deleted? Nice try

Just as in the real world field of Digital Forensics and Incident Response(DFIR), it would be awesome to have a way to recover deleted files from memory(Progias, e-mems), perhaps using some combination of systems and forensics?
This is a very interesting idea. I am not ready to implement this just yet (I would like to think on it), but I think the most optimal path would be to have the filesystem ignore hidden routes and have a hook that determines if a player can access a route, by default true. But then when hidden routes get implemented, this logic gets buffed up so that if it is a hidden route, depending on which, it determines a skillcheck or what ever else.

Issues I can foresee is this taking up memory space and also needing a way to clean it up.

Alternatively, a slot-based system that stores the last X amount of deleted file contents. Issue is this would clash with the image rendering and rendering of other things.

There must be a solution, so more thinking needed.