Existing players used to logging in with their character name and moo password must signup for a website account.
- Pladdicus 50s uh
- hex 13m
- BlackSoul 3m
- PsycoticCone 39s
- Coolguydude 15s
- Rillem 3m Make it personal.
a Mench 8m Doing a bit of everything.
- Wulf 58s
- Crooknose 42m
- whatislove 1m get big
- Vanashis 2m
- Sivartas 1h
- Fay 39m
- Raven 3h I lost myself, in the dark charade.
- zxq 9s Tools: https://ansicolortool.neocities.org
- Yizhi 6m
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Disguise items consumability
consistency across items

With the addition of an armor crafting bench, and the existence of another type of bench within the game, I would like to see disguise items across the board become a consumable.

Rather than unlimited uses of a shroud or a poncho, these items now degrade with use, and require repair from the armor crafting bench; or the other bench, if it's the other types of disguise items.

Speaking of the other type of bench. Seeing as how the armor crafting bench is a purchasable and install-able item, I would like to also see the other bench become player purchasable and install-able in a similar vein.

Obviously cheap consumable items such as makeup wouldn't need to be refillable, but the wearables specifically is what I am talking about.

Shrouds are rare enough already and are supposed to be ubiquitous. Nah.
If ponchos became a bit more frequent, yes. But in its current state, this idea is going to wipe them out of the radar.