Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Burgerwolf 23s PANCAKES
- AdamBlue9000 2m Rolling 526d6 damage against both of us.
- QueenZombean 1m Singing the song that doesn't end, yes it goes...
- Veleth 18s Vampires don't sparkle.
- Diamond 2h After Winter, must come Spring.
- Jengris 30m
- Fogchild1 48s
- Cword 14m
- Enven 2h
- Emily 56s I lost myself, in the dark charade.
- Gragulon 48m
- Rillem 49m Why's the weed always gone?
- zxq 1h
- Vanashis 2h
- Sivartas 11m
- adrognik 54s
- MrJDucky2 2h
j Fengshui 1d
a Mench 5m Doing a bit of everything.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Disguise items consumability
consistency across items

With the addition of an armor crafting bench, and the existence of another type of bench within the game, I would like to see disguise items across the board become a consumable.

Rather than unlimited uses of a shroud or a poncho, these items now degrade with use, and require repair from the armor crafting bench; or the other bench, if it's the other types of disguise items.

Speaking of the other type of bench. Seeing as how the armor crafting bench is a purchasable and install-able item, I would like to also see the other bench become player purchasable and install-able in a similar vein.

Obviously cheap consumable items such as makeup wouldn't need to be refillable, but the wearables specifically is what I am talking about.

Shrouds are rare enough already and are supposed to be ubiquitous. Nah.
If ponchos became a bit more frequent, yes. But in its current state, this idea is going to wipe them out of the radar.