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- Wulf 2m
- Acupa 13m
- Lena 2m Yippee Ki-Yay
- whatislove 23m something witty here
- Burgerwolf 4m PANCAKES
- Mobius42 54s
- SmokePotion 25s Right or wrong, I'm getting high.
- Rillem 22s Make it personal.
- Vanashis 40s
- Darlene 14m
- Hivemind 7m
- xXShadowSlayerXx 28s
- Pladdicus 34m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 42s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 32m
- zxq 15m Tools: https://ansicolortool.neocities.org
- Fay 44m
- Raven 1h I lost myself, in the dark charade.
- Ociex 10m Brownies for the win.
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Drug machines deadlines
Please make them more reasonable

Please consider changing the current drug machine tending mechanic after deadline, which makes the whole batch being instantly lost. It's infuriating and unrealistic. I'd like to propose a chemistry roll, the difficulty climbing in proportion to how much time since you missed the deadline. And the roll impacting the number of products that are lost, and the number you can keep on tending if you want to.