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- ZaCyril 46s
- Coalhada 4m
- Brutalithor 13m
- adamdenton930 17s Such is life.
- scifi4life 1m
- Manywaters 3m youtu.be/RYr96YYEaZY
- SinCity 2m
- Varolokkur 1m
- Baron17 5s
- Psychogoth 24m
a Glitch 6m Senior Staff
- Gerik 32m
- Napoleon 21s PORN PUPPETS
- BlazingCoconut 28s
- HottFoxx 3m https://www.youtube.com/watch?v=D-xCvjK8Lds
- Kiwi 33s I guess there's always something killing me.
- Dashiva 3m
- Seir 1h
- Barrien 5m
- Skinofstevejobs 4h
- Fire 4m https://i.imgur.com/CF2ywFy.jpg
- Mercury 1m
- pfh 1h
- 0x1mm 34s
- Dani 13s
- Coris5271 1m
- Hippo 15m
- HolyChrome 53s youtu.be/H0Z51F-l800
j Johnny 13m New Code Written Nightly. Not a GM.
And 20 more hiding and/or disguised
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Edged Weapons
And melee weapons.

I've had ideas how the munitions skill could be easily expanded. I'm thinking all edged weapons "dull" at the same rate firearms get "dirty" or something in that general ballpark. You can maintain/sharpen blades. Instead of jamming though, maybe the break. I know this is a element that is already in game. Also add weights(maybe via carbon steel pipes, or other IC items.) to increase damage to things like Bo's, bats, Mabye wrap a chain or drive nails into that melee weapon. I'm also a bit delirious, but this would be damn nice. 2ch.