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- Cyberpunker 7m
- arm0r3r 1m
- Hippo 6s
- dwtm 1m
- Mory 17m http://www.novelupdates.com
- NovaQuinn 2s
- Baron17 15s
- Madhouse 1m
- Mephibosheth 43m !zib eht si sivni@
- Vivvykins 1h
- Selly 32m
- deepBlue 1s
- Dawnshot 7m https://youtu.be/qg_7saEbnwE
- Barrien 38s
- Sara 11m
- Strummer 1m
- Jade1202 16s
- HottFoxx 59s I don't play on your schedule.
- Kyrius00 1s
- Archer 2m
- jsmith225 18m
- fujiyamyam 41s
j Kwisatz 5h Definitely not a GM.
- pfh 2h
- Manywaters 0s youtu.be/lxAOc4JYELc
- attaboy 1m
- FancyPenguin 10m
- SacredWest 40s
j Johnny 31s New Code Written Nightly. Not a GM.
And 27 more hiding and/or disguised
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Edged Weapons
And melee weapons.

I've had ideas how the munitions skill could be easily expanded. I'm thinking all edged weapons "dull" at the same rate firearms get "dirty" or something in that general ballpark. You can maintain/sharpen blades. Instead of jamming though, maybe the break. I know this is a element that is already in game. Also add weights(maybe via carbon steel pipes, or other IC items.) to increase damage to things like Bo's, bats, Mabye wrap a chain or drive nails into that melee weapon. I'm also a bit delirious, but this would be damn nice. 2ch.