Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Rangerkrauser 25s youtu.be/FTb97wTsK9g
- Revex 9m
- Baron17 7s
- DiamondNine 11s
- Warlord203 26s
- Tequilajoe 5s
- Rabajoie 1h
- Archer 17s
- Atheran 21m
- Malakai 27s
- Grey0 16m
- Stiza13 32m
- Selly 4h
j Johnny 3h New Code Written Nightly. Not a GM.
- Hippo 2s
- styloh 9h
- pfh 6h
- Rhex 1h
- Brozilla 7m
And 17 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Elevators
*doors open* *make your way out* *doors slide shut* "FUCK"

I thought I made this post already, but apparently not:

It's a simple idea that might require some not-so-simple coding, though I know this subject has aggravated many players: elevators. It seems to me that it's extremely frustrating when you're trying to get out at a certain floor, for example, but the doors keep closing because someone on the floor below you is calling it. This is one of many such related problems. I suggest that like in real life, the elevators stop closing and pull back if they sense a person going through. For example, if the doors slide open and you go 'out', the client could sense that, and give feedback like *the doors start to close and then open again*, allowing you the couple seconds to get out. I think this would solve just about most problems people have with elevators.