Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- RealHumanBean 1s
- Supermarket 39s Chute her! Chute heeeer!
- Jaydon2317 2m
c Mephisto 14s Malt doch nicht immer den Teufel an die Wand.
- SHvRiNGvN_RmGmNT 17m
- whatislove00 12m
- geoux 2m Yikes!
- ComradeNitro 21s
- tachi 2m
- fujiyamyam 33s
- FancyPenguin 1m
- Napoleon 59s Bad bish is bad.
- Baguette 1m ye boi
- Varolokkur 53s
- Damarung 13m
j Johnny 45m New Code Written Nightly. Not a GM.
- Majere_Draven 6m
- Malakai 7s
w Storm 9s I dabble in the puppeting.
- SacredWest 2m
- Nefret 52m
- pfh 17m
- BCingyou 8m
- Rhex 3h
- Brozilla 22m
And 36 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Elevators
*doors open* *make your way out* *doors slide shut* "FUCK"

I thought I made this post already, but apparently not:

It's a simple idea that might require some not-so-simple coding, though I know this subject has aggravated many players: elevators. It seems to me that it's extremely frustrating when you're trying to get out at a certain floor, for example, but the doors keep closing because someone on the floor below you is calling it. This is one of many such related problems. I suggest that like in real life, the elevators stop closing and pull back if they sense a person going through. For example, if the doors slide open and you go 'out', the client could sense that, and give feedback like *the doors start to close and then open again*, allowing you the couple seconds to get out. I think this would solve just about most problems people have with elevators.