Existing players used to logging in with their character name and moo password must signup for a website account.
- Euclid 46s
- Errant 11s
- Hivemind 4s
- MrRedgrave 1m
- Rillem 23s Make it personal.
- zxq 27m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 2m
- SmokePotion 1m Right or wrong, I'm getting high.
- Terrible_the_duck 2h
- MrFye 16s
- fireflies 41s
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Enhancing the Count Command

I would really love to see the count command enhanced to work with other objects.

What I mean by this is essentially this.

Let's say you are looking at your shelf to see how many perfumes you have placed on it. Instead of looking at the shelf itself, or the room description, you could just type:

Count perfume on shelf

You would then get a readout of all the items, specifically on the shelf, that match the string perfume.

Thoughts?

I know it's not really intuitive but treat shelves and tables as containers and use in instead of on.

Count perfume in shelf

While Spark is syntactically correct, and correct about IC shelves/containers (you can count items in things with what is described), it doesn't actually work on tables/shelves at stores, this is because those don't actually 'exist' in the game. They are dynamic.
I've made this possible. The syntax is how you would expect 'count on '