Existing players used to logging in with their character name and moo password must signup for a website account.
- Wulf 1m
- Acupa 12m
- Lena 1m Yippee Ki-Yay
- whatislove 22m something witty here
- Burgerwolf 3m PANCAKES
- Mobius42 1m
- SmokePotion 56s Right or wrong, I'm getting high.
- Rillem 2m Make it personal.
- Vanashis 1m
- Darlene 13m
- Hivemind 5m
- xXShadowSlayerXx 10s
- Pladdicus 32m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 22s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 30m
- zxq 14m Tools: https://ansicolortool.neocities.org
- Fay 42m
- Raven 1h I lost myself, in the dark charade.
- Ociex 8m Brownies for the win.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Fix-It channel names

As the title says, the fix-it channel uses the name of the character. I don't think that should be the case, as it is an OOC communications vector.
Agree 100%
I've wondered about this for two years now. And never seen a sensible response. As it is, there's MULTIPLE reasons that you wouldn't want it to be character names.

Namely, meta in the form of channel joining and leaving, when I'm tired I tend to @xonly fix, but when I fuck that up and just @xsilence, it is MASSIVELY obvious both when I leave and when I join the channels again who I am and who my character is for those on Fix-It.

Beyond Meta, it makes no sense given the OOC nature of the channel for it to be using bit name and not account name.

It works the way it did because that is how channels work in general, they need special code to have this. If folks thought it was an issue, they should have raised it on here before now ;)

I have made it use the same name as Game-Help.