Existing players used to logging in with their character name and moo password must signup for a website account.
- Wulf 2m
- Acupa 13m
- Lena 2m Yippee Ki-Yay
- whatislove 23m something witty here
- Burgerwolf 4m PANCAKES
- Mobius42 54s
- SmokePotion 25s Right or wrong, I'm getting high.
- Rillem 22s Make it personal.
- Vanashis 40s
- Darlene 14m
- Hivemind 7m
- xXShadowSlayerXx 28s
- Pladdicus 34m uh
a Mench 3h Doing a bit of everything.
- TwistedAkai 42s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 32m
- zxq 15m Tools: https://ansicolortool.neocities.org
- Fay 44m
- Raven 1h I lost myself, in the dark charade.
- Ociex 10m Brownies for the win.
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Food tastes based on skill
Skill affects food

The cooking system is so much fun !

Can we have the skill of a character reflect the taste message of food items?

Currently, you can put butter on 'a plate' and it tastes 'delicious looking and tasty' or you can put ten high quality ingredients into a muffin and it 'looks better than it tastes'.

It would be cool if taste messages were more dynamic like tailoring.

Additionally, it would cool if people's skill and social class actually effected there taste too.

Say you are a mixer, heavy smoker, eats nothing but paste. It is not likely you will know the taste difference between vat steak, and gourmet steak.

I am so happy the food system is getting so much love of late!