Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- baewulf 9s
- Gragulon 2m
- Rillem 20s Why's the weed always gone?
- zxq 6m
- Hivemind 1m
- JMo 2h All death is certain.
- Vanashis 1m
- Sivartas 5m
- Veleth 2m Vampires don't sparkle.
- adrognik 2m
- SolBrother 6s
- Jengris 1m
- MrJDucky2 6h
j Fengshui 1d
a Mench 1m Doing a bit of everything.
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Food tastes based on skill
Skill affects food

The cooking system is so much fun !

Can we have the skill of a character reflect the taste message of food items?

Currently, you can put butter on 'a plate' and it tastes 'delicious looking and tasty' or you can put ten high quality ingredients into a muffin and it 'looks better than it tastes'.

It would be cool if taste messages were more dynamic like tailoring.

Additionally, it would cool if people's skill and social class actually effected there taste too.

Say you are a mixer, heavy smoker, eats nothing but paste. It is not likely you will know the taste difference between vat steak, and gourmet steak.

I am so happy the food system is getting so much love of late!