Existing players used to logging in with their character name and moo password must signup for a website account.
- gilltee 1m
- PsycoticCone 1m
- Errant 3s
- fireflies 18m
- Sulfurado 19s
- Mattsc 2h
- VermilionGrin 3m
- Raven 2h I lost myself, in the dark charade.
- Angeline 2s
a Mench 7h Doing a bit of everything.
- BeforeTheWhispers 41s
- Rillem 2s Make it personal.
- Enven 3h
- Pladdicus 20s uh
- AntiqueBeast 20m White grace, hidden in the dark.
- Chika 7h
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Food tastes based on skill
Skill affects food

The cooking system is so much fun !

Can we have the skill of a character reflect the taste message of food items?

Currently, you can put butter on 'a plate' and it tastes 'delicious looking and tasty' or you can put ten high quality ingredients into a muffin and it 'looks better than it tastes'.

It would be cool if taste messages were more dynamic like tailoring.

Additionally, it would cool if people's skill and social class actually effected there taste too.

Say you are a mixer, heavy smoker, eats nothing but paste. It is not likely you will know the taste difference between vat steak, and gourmet steak.

I am so happy the food system is getting so much love of late!