Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Kisaki 1m Do Re Mi, I Love You
- MrMac 26s
- Kiwi 10m I guess there's always something killing me.
- Baron17 2m
- chaoticmurder 10m
c Mobius 41m
- Grey0 1m
- DMODP 3s
- Lionion 20m
- RheaGhe 22s Did someone say, MOOSEX?!
- Adriane 41m @invis isn't the biz!
- OyVey 4s
- br85 3h youtu.be/tT3ngD2-llQ
- Hour 17s I like frogs. :)
- pfh 1h Are you the guy? Are you the GUY?
- deaddragon 22s
- peemant 9h
j Johnny 1h New Code Written Nightly. Not a GM.
And 11 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Forensics on live bodies

After today's fun, it hit me that it would be great if the forensics/medical skill could not only tell caliber/weapon on corpses but allow the character a chance to tell what wounded a person as they are healing them. Entry wounds, slash marks..something like that where the Doc (or Medic) could be able to give an idea of what caused the wounds they're healing.

Just a thought.... :)

I agree whole heartedly. Can tell what weapon was used to cause damage on a dead body, but on a live person you can't tell the difference between a slash from a butterfly knife compared to one from a ceramic composite katana.

Is it possible to transfer the inspect command to work on alive people and not just corpses? Or do we Xhelp admin and see if they can shed light on the situation when RPing forensics?