Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Bruhlicious 10s Deine Mutter stinkt nach Erbrochenem und Bier.
- BubbleKangaroo 2m
- PsycoticCone 43s
- Grey0 47s
- RatchetEffect 32s invis is th...oh, it's off? Cool.
- Selly 8m
- BelladonnaRP 56s
- SacredWest 24m
- JakeyBoy 6m
a Mench 22m Doing a bit of everything.
j Johnny 20h New Code Written Nightly. Not a GM.
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Grappling Hooks
Why Dey Do Weird Things?

Just wanting to touch on something here. Does it really make sense for a grappling hook to reach a place beyond its length and then leave the thrower's/shooter's hand, making the hook stuck and unreachable?

Seems a bit over the top to me, personally. Anyone with common sense wouldn't let go of the end. A hook reaching a height beyond its length implies some baka just threw it without hanging on.

That said, -maybe- it isn't unlikely if you're dumb as a box of rocks. So if it isn't already, I submit the following:

Add intelligence/agility to whatever stats already govern hook throwing. Smart people should know better, and agile people shouldn't be fumbling like that.

This seems like a new development and possibly a @bug. In the past, this did not work.
This has been possible for a long time. At least now with the multiple hook bug fix you can try and use a different kind of hook to get up and retrieve your first one.

Before you couldn't even bring up multiple hooks so if you were trying a new roof ON a roof you could get absolutely tree'd.

Ah, scan. It's happened to me a handful of times over the last few years, so I thought it was a feature. I must've missed the thread/s regarding that. Thanks!