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Health, docs, RP and you

Okay, so, you're mortally wounded, and you're sitting at a bar sipping a pink gin and lemonade, waiting for the magic healing process to do it's work.


I hate you.


Sure, the code will make you heal, but, surely you should, and here's an interesting concept…ROLEPLAY! act like you're almost dead maybe?

How possible would it be to make injuries of a certain degree deteriorate rather than heal, much like bleeding, but slower?

I'd love to see that. You're sitting at the bar sipping your pink gin and lemonade, and all of a sudden you start drowning on the blood filling your lungs.

Be even better if it wasn't a sure fire thing, so you'd have to go to the doc to check that you didn't have internal injuries or something.

King,

Every PC doc in town, salutes you!

*Salutes*
Hehe i had a lot of fun the other night (after gettin' my butt kicked in some sparring…though i let them...um...yeah...) RPing being collapsed on the ground.  If not cuz i was badly bruised but because i would be tired as hell.  It's a great opportunity to RP.

The only thing i'll say counter to this is that to some extent the game is divided between RPing the game and Competing in the game.  So until fatigue is coded, it's unlikely that someone who's just won an actually fight yet is mortally wounded to think about healing before looting the corpse or quick running somewhere that it'd be impossible to move that fast too.  So you have to be a little leanient with the Judgement.  But yeah...if it's not a competative situation, do the right thing not the coded thing.

-SM

Fatigue is slightly coded…

I've noticed that if I am mortally wounded, I walk slower. ;-)

Yeah its definitly health based though, I wouldn't call it fatigue though.  You just can't walk fast because someone cut through all the muscle in your leg, and its hard to see where your going cause someone too a sledgehammer to your head.
I honestly think thats on the list of those things that shouldnt have to be coded. Any honest RPer would actually go with it and have a little fun, instead of drinking their martini and going shopping around town or whatever.

I dont think it should take discipline from the admin either, maybe you should just actually stay IC and RP it. Not that hard, and you can actually have fun with it. I mean, obviously the people above me have.

*waves to the up*

Quote: from Sidd on 11:58 am on Jan. 20, 2004[br]Any honest RPer would actually go with it and have a little fun, instead of drinking their martini and going shopping around town or whatever.

I will say that this has been much better lately.

The only people I -regularly- see twinking out and not RPing thier medical state are ..

n00bs who (seemingly) don't know any better.

People fleeing from a fight and are just trying to get the hell away from the person who's about to kill them.

Has anyone seen differently?

And please, don't post anything IC.

I must admit I've fallen in the second (well and probibaly first at one time or another)  category, it is something I always consider after the fact, which is unfortunately, too late…
Being wounded has and will continue to become more of a penalty as more subsystems get implemented. Don't doubt it for a second.

-Kevlar

There should be limits on accelerated healing too (e.g. medpaks). Some suggestions are to make it take longer, limit how frequently it can be done, and limit how high somebody can be healed.

I've seen many times where somebody was injured and when they went to get medical treatment, ended up fully healed in no time at all. Maybe it would make sense on Gold at extreme prices, but not in some scummy Red clinic or by yourself with a fast-mart medpak. Most of the time this is incidental and not the player's fault, but sometimes this leads to situations such as where I witnessed one character a little while back (no names) fighting a group of people, and whenever they got badly injured, retreated into their car, patched themselves up like new, and went back into the fray. Repeat ad nauseum.

Amen, brother.

We've been creeping the healing rate down for some time now, and I suspect it will continue it's downward trend.

Healing's pretty rough right now. There's a ton of improvements on the list for it, and damage. It is enough to support RP though.

-Kevlar

Quote: from Spaze on 3:34 pm on Jan. 21, 2004[br]… I witnessed one character a little while back (no names) fighting a group of people, and whenever they got badly injured, retreated into their car, patched themselves up like new, and went back into the fray. Repeat ad nauseum.

That's twinky, and in my opinion a gross abuse of code.

Why? �Because healing doesn't work like that in real life and if you tried doing that after getting into a street fight with a bunch of people they'd bust up the car to get at you.

If anyone sees behavior like this, please report it.

One thing though, I don't think its that twinky to flee from a fight when your really injured.  I mean, were talking about, dying.  In real life, pain is nothing compared to dying.  Self preservation is a powerful ally, as is Adrenaline.. I think it would be quite possible to run away, even after getting shot or stabbed.  It happens in real life…
Fleeing isn't twinky. �It's smart.

What's twinky is …

Quote: from Spaze on 3:34 pm on Jan. 21, 2004[br]whenever they got badly injured, retreated into their car, patched themselves up like new, and went back into the fray. Repeat ad nauseum.

Quote: from Jinkorei on 3:07 pm on Jan. 20, 2004[br]
I will say that this has been much better lately.

The only people I -regularly- see twinking out and not RPing thier medical state are ..

n00bs who (seemingly) don't know any better.

People fleeing from a fight and are just trying to get the hell away from the person who's about to kill them.

Has anyone seen differently?

And please, don't post anything IC.

Did I misinterpret?

(Edited by Nemisis at 4:14 pm on Jan. 21, 2004)

Quote: from Spaze on 12:34 pm on Jan. 21, 2004[br] I witnessed one character a little while back (no names) fighting a group of people, and whenever they got badly injured, retreated into their car, patched themselves up like new, and went back into the fray. Repeat ad nauseum.

I think I could probably make an educated guess.

No IC boundry was crossed here.

For reference, if you want to -report- twinky behavior, e-mail me.

Logs are great.

People aren't going to get toaded or anything like that, so don't think . o O (I'm gonna get [insert name here] in trouble so I won't …)

My goal is simply to eliminate twinkiness and fluffiness wherever possible, and to raise the level of RP where possible.

Medpaks have come a long way… it began where one person with no stat could heal anyone BUT themselves to full in seconds.

Then it moved to only being able to use it on one person... once. A loophole was quickly discovered and two people with shit stats could recover someone in seconds. (heal, pass, heal, pass... repeat)

After that, it became more skill oriented... but to quote an old admin:

'What the fuck is that... its supposed to be a first aid kit... not a DIY Jesus Kit...'

DIY Jesus kit

HA! That's pretty damn funny.

All Jink was saying is: Getting hurt, and not fleeing, but getting into your car and locking the door to avoid combat is twinky. What's more twinky is getting into your car, healing yourself, and getting back out to fight some more.

It's a bug, to be sure. You shouldn't be able to enter a car while in combat. Or rather you should be able to do the car damage. But because it's not coded, you must police yourselves. Any abuse of this type of behavior should be reported, as mentioned above.

Hope that clears things up.

When we have proper limb loss (which covers broken bones as well) and vehicle combat this won't be nearly the issue it is now.

-Kevlar

(Edited by Kevlar at 2:52 pm on Jan. 21, 2004)

.nod and .wander off to start making the 2089 equivalent to a Hurst tool, popularly known as the jaws of life.

Jinkorei throws his head back and cackles with insane glee!