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- Sivartas 18s
- Freshmeat_Guest 32m [Welcome to Sindome]
- Veleth 14m
- Rillem 17m Why's the weed always gone?
- baewulf 1m
- QueenZombean 1s Singing the song that doesn't end, yes it goes...
- SomeGuy 6m
- AdamBlue9000 31s Rolling 526d6 damage against both of us.
a Mench 34m Doing a bit of everything.
- zxq 3s
- Fogchild1 8s
- Hivemind 1m
j Fengshui 1h
- Diamond 6s After Winter, must come Spring.
- NightHollow 8h
And 22 more hiding and/or disguised

Infectious yawning
An interactive social

Maybe a little bit in the vein of the handshaking socials being a back-and-forth interaction, why not make it so that when someone in a room uses the yawn social, anyone else in that room (or anyone watching/addressing them in a CROWDED room) has a small chance to automatically trigger a yawn social themselves and then, in turn, have a chance to propagate this again, perhaps with diminishing chance for those who already just yawned to yawn again.

It's mostly flavor and fun, but could also alert you to someone unexpectedly watching you, sometimes.

The brain scientists say that yawning after someone else yawns shows your emotional attachment to the yawning person. The sooner you yawn, the greater your emotional bond.
This feels infinitely trivial and like 99% of players would just ignore it, honestly.
Yes, but only if they catch ebola too?

I think you could easily RP this though without coded automation. Forced emotes are a bit of a bummer. I think the forced emotes should only be used for something really serious.

If we ever get PC to PC faction, this would work easily off that and affect NPCs too. The snakes roll in, king snake yawns and every snake yawns in response, lol.