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- Vivvykins 3m
- Jade 34s
- RheaGhe 10m Something about butts.
- Diani 23s sketchy girls and lipstick boys 0/
- Jade1202 2s
- geouxx 14m
- Brozilla 18m
- Rabajoie 9m
- Varolokkur 1m
- DiamondNine 34s
- Goris 48s
- Rangerkrauser 1s youtu.be/FTb97wTsK9g
- villa 6s non-descript individual
- Jameson 7m making the eternal black firmament my side bitch
- Warlord203 15s
w Storm 1m I dabble in the puppeting.
- Archer 9s
- arm0r3r 4s
- Atheran 2h
- BCingyou 5m
- FairyBlue 40s
- Majere_Draven 1m
- Cosmic 3m
c Mephisto 2s Malt doch nicht immer den Teufel an die Wand.
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- Baguette 4h ye boi
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- Napoleon 7h Bad bish is bad.
- pfh 8h
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j Johnny 12h New Code Written Nightly. Not a GM.
And 28 more hiding and/or disguised
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Infiltration
Disguises

I was thinking, in the places that do have uniforms for their workers, infiltration should be possible. For instance, building A requires a uniform, door A in said building only opens for employees, Person A works there and is not wearing his uniform, Person B does not work there but has inexplicably obtained a uniform and is now wearing it. It would be awesome if the doors could be coded to do an if_check not for actual employment, but just if the character is in uniform. Obviously this wouldn't work for retinal scanners and doors with keypads, but it could for say, security checkpoints.

This giving a way for people who do not work at a place to infiltrate it, at their own risk, to do whatever it is they were hoping to do inside. Just an idea. Thoughts?

Doors that don't use retinal or codes use something way more secure than an uniform, what it is is IC knowledge.

This is not Metal Gear Solid and people don't need an uniform for access.