So, with that on mind, why not give blunt weapons a chance to inflict internal bleeding like how blades and guns have high chances of causing bleeding on the outside?
So, with that on mind, why not give blunt weapons a chance to inflict internal bleeding like how blades and guns have high chances of causing bleeding on the outside?
Blunt for dislocations, fractures, etc. Cutting and stabbing for internal bleeding, dismemberment, organ damage, infections... Firearms would occasionally need the bullet(s) to be removed, or further complications arise. Rarer things like burns and poison would also be super cool.
All of these would be based on how much damage was taken and the victim's END, but I feel like it would add a ton of impact to fights and post-fight RP, rather than just drag to doc and wait until they type 'heal' five times. And it would make people value skilled medics a lot more (a rookie nurse is not going to know how to deal with a ruptured kidney) and potentially put people out of commission longer than however long it takes their stamina to regen, which opens up plotting opportunities and RP.