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Jobs - Hiring Bonuses
A way to increase playability versus grind.

This is just a personal opinion, and I understand it might not be a popular one.

I think when you get hired to a job that pays say for example 10k a week. You should be given one weeks pay immediately.

Why? Two reasons, one IC and one OOC.

IC: It makes sense to pay a week forward because then if they quit or are fired, they are done, no need to track down an npcs for backpay because technically they were already paid for a week they didn't do anything.

OOC: It gives the player some initial flash to play with, buy new clothes, buy a car (no idea what cars cost but making an example).

So with those two reasons both IC and OOC, I feel it makes sense to pay the employee week one at day of hire.

Get a loan.

What would happen here is morons would be hired on, get that first paycheck right away, then fuck off or fuck up before the week is done.

Do your job, then get paid. Simple.

The world is out to get you. Everyone is looking to exploit you, forcing you to put in a full week before having earned a paycheck.

Promoted to a new position? Sorry, you didn't work your full week at your past position, looks like you didn't earn that well. Fired an hour before your paytime? Ain't that a real shame.

With the lengths people will go to screw you over in this city, this definitely feels like an issue that should be handled ICly.

Forwarding you an advance seems like an excellent way for player HR characters to get you under their thumb.
I'd like something like that but eh, as others said, it's not really plausible. Work to get paid or start a revolution or some shit idk

It's not likely going to change to have bonuses or pay given at the start of hiring. I understand frustrations when you come into the game expecting this:

Then feeling like a sex worker, or service worker like this:

One point that's been brought up is that super rich characters are super stingy with their money. Yeah, that's how they got super rich by being amazingly frugal. You have to offer something worth their while or you're worthless to them. If anything, I do think there needs to be more general work, medical, and especially tech and hacking secondary skill opportunities coded in with checks that might reward for a game world job done. EXAMPLE: doing a skill roll at a broken hub or elevator to repair it then getting paid for having done that service.

It is not exactly super cyberpunk, but neither is slinging sandwiches. It is realistic though, every infrastructure needs maintenance.

But, yeah, we do get it. It's hard to make it out there. I think it is meant to be hard.

> You have to offer something worth their while or you're worthless to them

That's typically how money works. 😛

> super rich characters are super stingy with their money

I can't speak for everyone, but for me that's definitely not true. Though I would love more reasons to throw money at PC characters.

> super rich characters are super stingy with their money

I can't speak for everyone, but for me that's definitely not true. Though I would love more reasons to throw money at PC characters.

I want to second this. It has been my experience that the more money I throw at other characters, the more money my character ends up receiving.

The concept of RP creators verse RP consumers is a real thing. I won't go so far as to say that player should expect to be compensated for their losses. But it does seem as if staff makes an effort to keep things balanced.

More practically, player-owned businesses can't afford to risk paying up front for one-and-dones and it would disadvantage them compared to other businesses in terms of hiring pool.

I dislike having to assume every immy that applies to a job is likely going to be gone in 3-5 days (which is another discussion) but the salary system does mean you do have at least have that week of grace to make sure things are working out before you invest in someone.

Again my reasoning was to make the game more enjoyable for newbs. It's pretty rough when you get these folks with maxed pickpocketing or whatever robbing you blind as you run crates.

I probably should have titled it payday improvement and not hiring bonus.

I agree that new people are likely to need money the day they get hired, but there are probably themely IC ways around it.

For instance, as soon as your character gets hired, PCs who are in a position to lend flash are way more likely to agree to it, because you can provide them with a sense of when your payday falls and how much money you'll have available by then. You might also ask around if there are NPCs who will do this.