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Language and complex poses/emotes

@idea from Nicadeamus

You know what would rock? If you made languages work with complex emotes and poses.
Eg: I type: .nod lightly, smiling, saying "Right on." in Japanese

Maybe it could be done with some kind of tag.
Using Nic's example:
.nod lightly, smiling, saying "<J>Right on.</J>" in Japanese

Or something like that.

Also, just cause I feel like talking, I'd like to make the following announcement about poses, since I see little problem in people's poses every now and then.  That being said:
if you type:
.point at Person and walk over to Person.
Others will see "Someone points at person and walk over to him."
For it to work right, you need a . before every verb not ending in -ing in your pose so:
.point at Person and .walk over to Person.
Others will see "Someone points at person and walks over to him."

Also, when you want to involve yourself in a pose, don't forget to use I, me, my, myself.

And one more thing.  When refering to someone else more than once in your pose, use their name each time, not him or her or his or hers.
As you see in my example from before:
.point at Person and .walk over to Person.
Others will see "Someone points at Person and walks over to him."
And that person will see "Some points at you and walks over to you."
If you followed that…....so, yeah, go pose some stuff now.

Mind you, if you're going to pose more than two or three lines, you're better off using emote.
*coughs*
*shuffles over looking sheepish*
*taps the mike*

just to clarify…
pose is .
emote is :
yesh?

with pose you control the verbs by putting the leetle . in front.

with emote you simply write and take into account how things are going to be seen by others?

*crickets*

hush... we all know i'm slow.

*wanders off*
*wanders back*

oh... speaking of languages, how do you get better at a language and can you learn new ones?

(Edited by Bias at 12:55 pm on Feb. 13, 2003)

*sticks a gold star on Bias' post*

100/100

I've ben wondering the same thing Bias.  I wanna speak different languages.
I speak different languages… It appears in the chargen, although I've been through the chargen a couple times and seen the dialog twice... Is it chance? I dunno. Let's have one of our admin friends help us out....
CHAR-GEN:
Gee … could it depend on you intelligence? hmm.

POST CHAR-GEN:
up until recently, I would deal with requests for language enhancement on an individual basis. Were going to fix the costs associated (UE) and add it into the @assign-ue menu in the coming weeks.

Okay, so my 1st 2 character had okay intelligence to start and were asked what language I wanted for them.  My more recent ones have been on the stupider side yet I still have Japanese as poor, even though it doesn't ask me.
Same here. Seems like language skills are carrying over from your past life. Hmm… bug? Or just something overlooked?
It's a bug, and it was reported a while ago.

You know what would rock? If you made languages work with complex emotes and poses.
Eg: I type: .nod lightly, smiling, saying "Right on." in Japanese

This idea has been implimented. The code that powers languages has been integrated into 'say', 'to', 'emote', 'pose', 'mumble' and 'whisper' and will be integrated into the gridphones as well at some point. Things will be translated according to your skill in the language as you say them and translated according to your skill when you hear someone else.

The translation code is disabled for the next 30 days to give you all enough time to get better comprehension in a new language.  :stoner:

Okay, now, say we want to say somehing in a language besides english within a pose, how do we do that?
Before you do your pose, type 'speak <language>' and after type 'speak english'.
Well, I was hoping I could speak like 5 different languages within a pose, but I suppose I can live without it.
:bigguns:
I've got some ideas for that, but didn't want to hold this feature upgrade up anymore.