Existing players used to logging in with their character name and moo password must signup for a website account.
- Enven 13s
- VermilionGrin 44m
- Sulfurado 33m
- PsycoticCone 3m
- Rillem 7m Make it personal.
- Wulf 55s
- BeforeTheWhispers 1m
- Slyter 8m
- Raven 4h I lost myself, in the dark charade.
- zxq 18m Tools: https://ansicolortool.neocities.org
- Porygon 4h
- whatislove 14m reputation is whoever holds a bigger gun
a Mench 5h Doing a bit of everything.
- Mattsc 3s
- Pladdicus 6m uh
- AntiqueBeast 33m White grace, hidden in the dark.
- Euclid 22s
And 26 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Leaving a blood trail
Break out the bloodhound Splicers!

When in combat, it is not uncommon for one or more characters to begin bleeding. If one of these characters then flees combat, they should leave behind a bloodtrail of varying obviousness depending on how much they are bleeding, that can be followed. If someone is only slightly bleeding, their trail wouldn't necessarily be obvious, but if they are gushing blood any immy should be able to spot it completely passively.
I feel this also ties into the suggestion there was for more ambient blood splatter in general, such as some chummer in the crowd getting covered in blood during fights. I could 100% go for blood trails standing out if someone's legitimately bleeding out all over the place. Maybe having varying degrees of obviousness and age, with factors like weather and light conditions affecting the visibility (Is it dark, therefore harder to see a dark red on dark concrete in this dark alley, is it raining, therefore diluting and washing away the blood spatters?)

To add to this, having blood spatter cover walls and stuff after recent and particularly bloody battles and firefights could also be incredibly cool.

Also gives more work for WCS topside. Which is a plus.