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can deckers get literally any kind of meaningful abilities. it's a stagnant archetype that can do maybe two useful things that, shocker, nobody gives a fuck about. it is honestly baffling that the "this archetype is lacking in features and not recommended" warning was taken off on the archetypes page. it feels like originally they were intended to do more, but nobody ever got around to actually implementing the features that would let them
i understand staff and coders and such are busy and have lives outside of the game of course but it's more than a little disheartening to see so many new things being added to the game and then deckers get like a new greeble to play with on the grid forums if they're lucky. it feels like you're just entirely opposed to deckers having any kind of influence over anything at all. literally all they can do are party tricks (that require three skills to do, ensuring they cant do anything else well either). i look forward to the same three people that have never played a decker in their lives coming in to tell me how im wrong about all of this or "just roll a solo lol" too
(Edited by Baguette at 2:24 pm on 10/8/2026)
By Baguette at Oct 8, 2026, 2:24 PM
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1
ACE KOOL
625 posts
They literally just got a huge update though.
By Rillem at Oct 8, 2026, 2:25 PM
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SOLO
357 posts
…when? all im seeing is a fix to prevent people from aborting program execution to get around accumulating grid heat
if you're referring to grid 4 itself, while it is a huge update, it's one that doesn't really give deckers any kind of meaningful abilities. they can do the same shit as always, just now they can also i guess turn off a camera for a few minutes or pull a list of no-value data from an employment terminal or something
By Baguette at Oct 8, 2026, 2:27 PM
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1
ACE KOOL
625 posts
You can take snap shots from cams, You can lock lev doors, you can Literally link a monitor to someone eyes without them knowing if you do it right. There are plenty of things techy deckers can do. I'm not going to sit here an name them all because thats against the ToS but those are just a few of the good ones and there are plenty more.
By Rillem at Oct 8, 2026, 2:29 PM
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0
SOLO
357 posts
im frustrated because grid 4 has so much potential that's just entirely neglected. this is a great system and there's so much you COULD do with it, if the features were ever built out at all. when it launched there was this understanding that more was coming and deckers would have more things to do as grid 4 was integrated into more devices and systems, but that seemingly never even began to happen. everything you just listed doesn't really have much actual use outside of incredibly fringe edge-cases that will come up once maybe every two years
By Baguette at Oct 8, 2026, 2:30 PM
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1
ACE KOOL
625 posts
I am not sure what the answer here is but one thing I would like to see is making a node locked behind a skill over x amount of lines or tags so people need to use deckers to actually build them. I don't want it inaccessible, I just want it to require more if the node is long or has a lot of tags.
I would like to see more possible crimes and non crimes as well though, we're back to limited resources which becomes the issue. I'd like to see more stuff connected to the grid like meters, stores, etc where something could be done to affect stuff. For example, sending an alert that a store needs a delivery maybe to try to dispatch a target somewhere. Or, just to get stock in of something wanted. I see some interesting opportunities to be gained in breadth of what can be accessed so people can get creative with what they do with it. Like lowering the prices of a grid connected price board and such temporarily.
By Mythologique at Oct 8, 2026, 2:30 PM
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0
CHUMMER
190 posts
You say this like myself and others haven't hired deckers to do some pretty interesting things for the game. I really don't know what could make you happy at this point. Deckers got an update that let them interact quite a bit with various different things in the game, it's up to players to be clever with how they fit them into RP and plots. Which I have seen done quite a bit lately.
By Reganza at Oct 8, 2026, 2:36 PM
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SPLATJOB
34 posts
i obviously dont know the specifics of what you've hired deckers to do but in my experience, whenever ive played a decker and someone's approached me for a job, i've had to find ways to explain to them that you cannot do anything close to what they're asking with the grid without GM intervention
By Baguette at Oct 8, 2026, 2:42 PM
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ACE KOOL
625 posts
Just go through the motions and do what you might think would work with RP. Make notes about it and Xhelp when necessary. Gms will help you if it's allowed. They might do it, they my give your a GM thought telling you you need more tools or something else.
(Edited by Rillem at 2:44 pm on 10/8/2026)
By Rillem at Oct 8, 2026, 2:43 PM
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SOLO
357 posts
that's a nice idea, and one i have tried to do many times in the past, but with how swamped staff are i tend to get a response regarding these things well past whatever deadline my client sets, if i get one at all
By Baguette at Oct 8, 2026, 2:44 PM
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ACE KOOL
625 posts
I think the problem is people aren't looking at decking as the supporting role that it is. You should be (imo) hiring deckers for the stuff that Rillem spoke about. Getting past locked doors, and whatnot that can get in the way of plots you're attempting. As for other things? Well they can interact with pretty much any system in the game that you can scan with. Leaving them to do some pretty sick shit, that has effected my own RP greatly. Deckers are not a frontline role though. You're not gonna be able to hack someone to death, and when you look at shit like cowboys in The Sprawl series they're exactly the same, a support role for shit like heists. Which given all the shit they can interact with now, they most definitely can. I think you might have a problem with thinking outside of the box as far as what your abilities can do to help people. I don't see other decker players/deckers IC complaining about their job not being able to do anything. In fact the opposite, and when I ask those deckers what they can do for me/my character, never once have I gotten "Nah we need GM intervention for that." so I'd say maybe start there, and see why you might be running into that wall. Because it's never a wall that I experience when it comes to using deckers.
By Reganza at Oct 8, 2026, 2:48 PM
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SPLATJOB
34 posts
deckers can do absolutely nothing to locked doors and saying they can "interact with basically any system" is just a flat out lie. the runners in the sprawl series make sindome deckers look like a fucking joke
im noticing a lot of input from people who claim to have HIRED deckers, but none that have actually PLAYED one
By Baguette at Oct 8, 2026, 2:51 PM
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ACE KOOL
625 posts
Ivery much agree with Reganza. I've worked with a few deckers and while there are -some- limitations to what they can do, the toolsets they have just require workarounds. Planning and RP. I've yet to be told no by a decker. I've been asked to adjust my plans sure. And to my knowledge the deckers i've worked with have never had GM assistance on their tasks.
By Terrible_the_duck at Oct 8, 2026, 2:52 PM
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SPLATJOB
63 posts
Any system that can be scanned is what I said.
By Reganza at Oct 8, 2026, 2:53 PM
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SPLATJOB
34 posts
you can count how many systems that is on one hand and 80% of what you can do with them is pulling data that is worth absolutely nothing to anyone
By Baguette at Oct 8, 2026, 2:53 PM
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ACE KOOL
625 posts
If you think that data is worth nothing, than maybe you just don't know how to use it in a plot? Because I've definitely had that very same data used in my own RP.
(Edited by Reganza at 2:55 pm on 10/8/2026)
By Reganza at Oct 8, 2026, 2:55 PM
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SPLATJOB
34 posts
Again…Agree with Reganza. I've used Decker data for my plotting.
By Terrible_the_duck at Oct 8, 2026, 2:55 PM
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SPLATJOB
63 posts
yes i dont know the True Potential of the frankly groundbreaking data that JoeBaka makes 15k a week at his corpie job despite him advertising his position in his SIC tag and his corp's job board openly listing that position's salary. this data is absolutely worth risking my life and my equipment to obtain
(Edited by Baguette at 2:57 pm on 10/8/2026)
By Baguette at Oct 8, 2026, 2:56 PM
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1
ACE KOOL
625 posts
Look, i'm not here to tell you what to do. If you're unhappy, sadly the state of the game is the way it is and you being negative towards anyone who disagrees with you isn't going to change that. I'm sorry we're giving you oposing thoughts on this matter.
By Terrible_the_duck at Oct 8, 2026, 2:58 PM
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SPLATJOB
63 posts
By JMo at Oct 8, 2026, 2:59 PM
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GATO
520 posts
i would like to hear from literally anyone that has actually had to play a decker themselves with grid 4
By Baguette at Oct 8, 2026, 2:59 PM
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ACE KOOL
625 posts
I haven't had to play a decker myself with grid 4.
By JMo at Oct 8, 2026, 3:00 PM
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GATO
520 posts
Yes, because that's the only data you can achieve. I can see why other deckers don't keep making posts about how there is nothing for them to do.
Seriously though, I can't get IC here and you know that. But it really does sound like the role just ain't fit for what you have in mind. Again, I have both seen and personally used data from the things you can scan. Deckers are WAAAAY more prevalent than they were when I first started back in 2015, and the shit they can do is unique to them. I understand that I am not PLAYING a decker, but I have RP'ed along side them, and I never get this sentiment from the other deckers.
By Reganza at Oct 8, 2026, 3:01 PM
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SPLATJOB
34 posts
i get the feeling i have an idea what data you're talking about and that feature has been in the game since at least grid 3. it's expensive, unreliable and time-consuming and while a nice feature, is like one thing. one thing deckers can do. there are other things they could potentially do, but these are things that are prohibitively expensive and also literally any other archetype can do so not really a "decker thing". in fact im not even sure the thing you're talking about is exclusive to deckers
By Baguette at Oct 8, 2026, 3:04 PM
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ACE KOOL
625 posts
but obviously you all know better about how decking works than someone who has played deckers for over five years and are entirely opposed to the notion of anything at all changing about the game unless it involves more ways for solos to fucking stomp anyone who looks at them wrong so i dont really see much point in continuing to reply. you win, congratulations
(Edited by Baguette at 3:07 pm on 10/8/2026)
By Baguette at Oct 8, 2026, 3:07 PM
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ACE KOOL
625 posts
Spend 12~ hours of programming time to make a program that pulls one (1) snapshot off a camera anywhere from 4 to 8 times. To do this, you need physical access to the camera at least once. You cannot do this in close to 80% of the game without requesting GM oversight first because you rightfully get your shit pushed in for trying to set it up. Is this useful? Potentially, in 0.1% of any situation ever. Can you think up a situation that can theoretically make use of this? Yes, you can. Will this situation actually happen? No, it won't.
Check whether someone's at any of the bars in Red a whopping total of 2-6 times for every 12+ hours of programming time you sink into it. Easily thwarted by people just not going to these bars, which the poopsock solos don't anyway. Can you think up a situation that can theoretically make use of this? Yes, you can. Will this situation actually happen? No, it won't.
SIC blackout an entire street in Red. Sounds cool, right? You permanently burn a terminal doing this, which there is a limited number of in the game and the stock is not refreshing. Can you think up a situation that can theoretically make use of this? Yes, you can. Will this situation actually happen? No, it won't.
Fuck with the mag-levs to potentially capture a guy. Sounds good, except 95% of the game has ready access to a vehicle and never touches the levs to begin with. Can you think up a situation that can theoretically make use of this? Yes, you can. Will this situation actually happen? No, it won't.
This is the entire archetype in a nutshell. This one statement:
Can you think up a situation that can theoretically make use of this? Yes, you can. Will this situation actually happen? No, it won't.
You can blame this on any number of player-based deficits, "oh you're not plotting hard enough :)", "oh you should just plan a little better and make more notes" - but doing this immediately outs you to me as someone who has never earnestly tried to make something work with a decker before.
Grid 4 is ocean-wide and puddle deep. In some ways, the siren allure of Actually Being Able To Do Things is worse than not being able to do anything at all. At the end of the day, the decker fantasy dies once you realize you can't really do half the shit you're imagining and that you've sunk every bit of UE you have into chasing a dream that isn't real and probably won't ever be real either.
By Ameliorative at Oct 8, 2026, 3:09 PM
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BAKALAKA
80 posts
Okay, solo jokes aside, I think you are hoping for something that just isn't going to happen. You've made a "please make deckers cooler" post a few times and honestly they already got a massive boost with 4. They can do tons of cool stuff.
If you want to be able to do more stuff with your existing character then get a skillsoft and slot some cool softs. With what money, I hear you asking? Hustle up. Mug people. Take out a loan. The money is there to take if you can.
If you are so fed up with deckers and the fact that they get shitstomped by combat characters I highly suggest a re-roll. Not even to make a solo, just make a new character that has something fun to do beyond decking. It clearly isn't fun for you as a player, separately from the game itself.
Make a thief. Make a corpie villain. Make a mixer villain. Make a medic with a heart of gold but a dark secret. Make a drunken brawling fool with a death wish. Make literally any character you want that isn't tied down to this current one dialed in with a specific skillset that you are so clearly unsatisfied with.
Make a new character and have fun with it! It's a game after all, you should be having fun!
By JMo at Oct 8, 2026, 3:12 PM
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GATO
520 posts
suggest stuff, push for changes you wanna see, or die mad (respectfully)
By Pladdicus at Oct 8, 2026, 3:13 PM
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SPLATJOB
39 posts
oh trust me ive made suggestions
By Baguette at Oct 8, 2026, 3:13 PM
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ACE KOOL
625 posts
then keep doing so, i don't get what all of this is. it's frustrating none of us really are against you. keep pushing for it, offer guidance on what is working and what isn't. and players who like sniping easily riled up hacker nerds, keep it to ic, plenty of space to wind them up in game and not on forums.
By Pladdicus at Oct 8, 2026, 3:15 PM
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SPLATJOB
39 posts
also lol @ all those suggested archetypes to reroll as just being "combat character" or "guy paying combat character". yeah thats the whole game boiled down to its bare essentials really
why would i keep making suggestions when every time i have, the same three or four guys kramer into the thread to tell me how Actually It's Fine That Deckers Can't Do Anything and nothing at all happens
By Baguette at Oct 8, 2026, 3:17 PM
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ACE KOOL
625 posts
Combat is a big part of the game to be sure. No getting around that.
By JMo at Oct 8, 2026, 3:21 PM
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GATO
520 posts
more than a big part, it is the game. every other archetype gets shafted
By Baguette at Oct 8, 2026, 3:21 PM
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ACE KOOL
625 posts
I've been arguing for a rigger weapon. Basically Yondu's flying dart just to help techs have an option. Make it the same power as martial arts and brawling. It's not a main weapon skill. If enough people want it as well maybe it will happen. But I've been told no as of now.
(Edited by Rillem at 3:23 pm on 10/8/2026)
By Rillem at Oct 8, 2026, 3:22 PM
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SOLO
357 posts
And excuse me!
Make a thief (non combat). Make a corpie villain (non combat). Make a mixer villain (prob combat focused). Make a medic with a heart of gold but a dark secret (non combat). Make a drunken brawling fool with a death wish (hey, you could focus on something other than combat, the char has a death wish!)
By JMo at Oct 8, 2026, 3:22 PM
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GATO
520 posts
I'm just saying when you say shit like "i look forward to the same three people that have never played a decker in their lives coming in to tell me how im wrong about all of this or "just roll a solo lol" too"
Don't be surprised when people are dismissive of you. You already arguing at a point where you're dismissive of those who have different experiences than you. I've hired deckers, they weren't doing any of the things Ameliorative said. It was well beyond that, and what they did was useful as fuck.
Now if you're unwilling to let go of being a decker, because of the amount of time you've sunk into it. Then lets actually hear some suggestion you want. Because all I ever see is complaining about how they can't do anything, and the dev time gets put into everything else.
Even though one of the last time you posted one of these Slither literally said he spent most of his dev time the year Grid 4 was created on Grid 4 and he needs to focus on other stuff. We have pretty much one main dev as far as I understand, and they also work. So it might be awhile till we see more additions to Grid 4, and if that's upsetting, stop playing a decker. You don't seem happy with it.
By Reganza at Oct 8, 2026, 3:23 PM
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SPLATJOB
34 posts
it's a game with an archetype you are fond of but feel is underserved and development is slow moving to get it to where you want.
i think the whole reaction is so over the top that it makes it hard to take all that seriously, no offense, and I know you're being baited for reaction but at some point you gotta stop taking the bait.
By Pladdicus at Oct 8, 2026, 3:23 PM
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SPLATJOB
39 posts
you're never going to get that rigger weapon for the same reason decking is never going to have any features beyond things that are theoretically useful but not actually useful at all in practice
By Baguette at Oct 8, 2026, 3:24 PM
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0
ACE KOOL
625 posts
Deckers, from what I've seen in a couple of spaces, are either feast or famine. Either you are stuck with, effectively, pulling bullshit data at best, or you're a digital god that gets to decide when everyone else gets to have fun. Deckers are never going to be as well-equipped and versatile as decker players want them to be, because the decker fantasy is literally "I am in your walls, and you don't know a damn thing about it."
By Enven at Oct 8, 2026, 3:29 PM
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NEWBIE
19 posts
There's obviously 'other things' but those other things can't be openly shared on here without breaking rules. One of them is extremely useful and gets used all the time by anyone who has access to it. It's also not something any but a few can actually reliably do, so I'm not of the opinion that it at all counts - it's basically a story/faction boon at this point. It's also boring as shit.
Is that more than some archetypes have? Yeah, I guess so. Is it something you're going to get to do as a new decker? Absolutely not. Probably not even as an established one, either.
The "deckers are useful" rhetoric is incidental at best and larping at worst, and there's a LOT of larping in this thread at the moment.
By Ameliorative at Oct 8, 2026, 3:31 PM
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2
BAKALAKA
80 posts
Decking is in a better place than rigging, full stop. However, the big thing with decking that I see as the problem is that deckers have no real reason and very few ways to go after one another. Defacing nodes? Can be undone with a keystroke, no decker even necessary. It's an annoyance more than anything. I still think loading a backup should be gated by decking skills to encourage people to hire for this, but as it stands it's just not worth the effort most of the time. Hacking their devices? A lot of effort required with very limited payoff. I think if people could hack eachother terms, steal scans, lift log data, or sabotage programs that'd go a long way to making deckers want to engage with one another either adversarially or cooperatively.
I also think scanning should be tied skill, and the higher skill the less noticeable you are doing it. Keep it available for laymen to do at base, but let novahot deckers be able to scan things in an area or on people without them realizing. Now, you might say, 'But that's too strong! How will I defend my progia and my term!?' Easy. You hire a decker to install ICE. Then the enemy decker has to crack it first, which is more overt, and now you have a conflict ecosystem.
By Thrillimanjaro at Oct 8, 2026, 3:51 PM
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SPLATJOB
60 posts
those are all great suggestions. however, on the side of decker "combat", i also think that the threshold for daemon tracebacks needs to be brought way down, as currently i don't think it has literally ever happened because you need insane levels in a particular skill for a daemon to successfully trace the terminal executing something on a monitored device - a level that i dont think any decker has had or will have. this means this part of decking is just going entirely unused while it could be providing a whole lot of fun
(Edited by Baguette at 3:54 pm on 10/8/2026)
By Baguette at Oct 8, 2026, 3:54 PM
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ACE KOOL
625 posts
I also think kicking other users off the Grid should not be solely the domain of Gridworks. That should be a decker attack with high heat that Gridworks can just do without consequences. Make it a high level program, but make it available.
By Thrillimanjaro at Oct 8, 2026, 3:57 PM
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SPLATJOB
60 posts
Daemons being able to actually monitor nodes would also be a good start. Stealing scan signatures via a targeted attack outside of needing to beat the decker down for their term which they absolutely aren't carrying on them most of the time. Making the camera snapshot program give you an ongoing feed for a short time instead of a single, one-instance snapshot that is almost never useful. Cause some decker attacks to physically destroy hardware so people aren't just sitting on six quickterms and pushing the items over rarity so that nobody else can buy them. Make progia texting leave a somewhat accessible but obfuscated trail somewhere if someone can get a scan on one of them. Make recycling chutes scannable so that baby deckers can sell SIC credit packages on the cheap as an early hustle.
None of these things are ever going to happen, though.
By Ameliorative at Oct 8, 2026, 4:07 PM
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BAKALAKA
80 posts
This should be in the complaints forum.
(Edited by svetlana at 6:31 pm on 10/8/2026)
By svetlana at Oct 8, 2026, 6:24 PM
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LEGEND
707 posts
I stopped wading through most of the responses to this thread because honestly most of them are not very constructive or helpful. OP is trying to point out that the games decker system falls flat, and, I say this with all due respect to the people who coded the grid system, it just does. I've played a decker in other games and I just would never waste my time doing so on Sindome.
"Just reroll into our power structure" I would even say is a borderline troll response.
(Edited by Mindhunter at 6:43 pm on 10/8/2026)
By Mindhunter at Oct 8, 2026, 6:30 PM
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SOLO
395 posts
Not to double post, but after re-reading a few responses, I think an interesting element to this thread, which I agree is probably a complaint post (but the complaint forums don't alert you in game) , is that the responses seem to accidentally support Baguettes broader complaint in that Sindome is too combat-centric. I think it is and I think that that is ok because that is just a key element of cyberpunk, but that is not to say that decking should feel unrewarding. One of the recurring solutions is essentially "Don't play that, play something that interfaces better with the existing power structure" and I feel like that is…well...exactly the complaint!
I don't even think deckers need remotely comparable combat power, they just need comparable agency. A solo's skill investment allows them to proactively create problems, be it attacking someone, protecting someone, intimidating someone, collecting bounties, whatever violent scenario you can imagine. A thief can steal, a fixer can trade and build networks. A decker shouldn't have to wait for the planets to align so that their 12-hour camera script becomes relevant.
By Mindhunter at Oct 8, 2026, 7:25 PM
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SOLO
395 posts