There needs to be a way to check your look place, and it should clear itself when you die.
And yes, lockpicking tools would be cool. �perhaps a belt that you could keep them in, too? �It'd be used like a holster, but it would only work for stuff related to lockpicking.
(Edited by Aikao at 2:38 pm on Dec. 23, 2002)
You specify your stats/skills according to what your character IS, not what you can actually do according to coded support. There will ALWAYS be stats/skills that don't have much purpose, but you better damn well have them if you expect a GM to let you do X in a plot driven storyline.
Your basic lockpick set, used for conventional locks, has *how* many picks? A dozen? Imagine the rarety of a set, and the cost, and the encumbrance - not to mention high illegality. And that's just for simple (and rare!) mechanical locks.
Then you have your keypad locks...what kind of kit would you need to crack one of those? How many tens of thousands would an illegal kit run you? You much would all the tools weigh? Not to mention, what happens if you fail your roll? Automatic shutdown of the keypad system for a few hours? Electrocution? Alarm? Worse?
And then, finally, retinal scanners. How do you spoof one of those short of killing one of the people authorized for it and using their eyeball? What kind of hundred-thousand chyen tools would one need? What would happen if you were to fail? What happens if a Judge sees you with one of those kits?
Then there's difficulty in succeeding in the first place...and maybe one would leave genetic data on the door?
In any event, I think it'd be neat if lockpicking was in, but with heavy, heavy restrictions and consequences.
My 2 cents, CDN.