As it stands now, the gangs function as an economy drip feed for a lot of players. You bring them goods, they give you cash, you move on. The amount of cash you get is based on your rep with that particular gang, but they themselves always have the cash and never mind shelling it out for what they need.
The idea for this system is that the gang itself would have more or less cash (and lower or higher payouts) based on their rep in the Mix. Let's say they have a collective bank of 50k for the week (random not thought-out number at all) to hand out. If they get rolled by a neighboring gang and lose half their gear and four of their members are stuck in Chow's for three days not hustling? That dips to 40k.
Did a pledge just come home with some fat tax and give half to the King? The bank goes up!
Then, when individuals go to NPCs to ask what they need, they might get a higher payout based on the gang itself doing better, or a worse one if they're hurting. Or if they're in really dire straights, the NPC might say, "Shit, sorry choom, I'm flat broke." and hand the goods backā¦or steal it...probably steal it.
Things that could affect the gang's street bank positively could be:
New pledge
New blood
New LT (big boost)
PC gang member knocks out other gang member/TERRA
PC gang pulls off a job topside and reps the gang
PC gang member collects a tax and shares it with the gang
Things that could negatively shift would be:
Blooded gang member gets kicked out because of Code breaking
LT/King gets KO'd and it gets shouted about on SIC
An on-turf, gang-protected business gets firebombed/robbed
Gang member left in an ER for longer than (insert reasonable days here)
This would not only give pledges/gangers more incentive to be out getting that rep up, but it would also engage the rest of the population with a particular gang. You live on Art turf? Deal mostly with the Arts daily? You want them doing better and want other gangs doing worse!
