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- Cosmic 56s
- DiamondNine 1s
- Vivvykins 2s
- Brozilla 2s
- Jameson 19m making the eternal black firmament my side bitch
- BCingyou 4s
- RicoDare 0s
- SoulTune 49s
- Baron17 5m
- geoux 8s
- Kiwi 21s I guess there's always something killing me.
- Majere_Draven 20s
- RheaGhe 54s Something about butts.
- Halyon 34s
- Baguette 59m ye boi
- Jaydon2317 18s
- arm0r3r 28s
- Fire 4m https://i.imgur.com/CF2ywFy.jpg
- Selly 1m
- Hippie 4m
- Warlord203 3h
- Cyberpunker 1m
- geouxx 6m
j Johnny 2h New Code Written Nightly. Not a GM.
- Rangerkrauser 1s youtu.be/FTb97wTsK9g
- Varolokkur 8s
- Damarung 4s
- FancyPenguin 23s
- pfh 3m
j Kwisatz 13h Definitely not a GM.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.