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- Valentine 5m
- Malakai 5s
- arm0r3r 4m
- SpaceLatency 10m
- geoux 22m
- Atheran 7s
- Ghostinthekeys 17m
- Revex 21s
- SolBro 7s
- Brotox 3m
- Malanth 37m
- Manywaters 22s youtu.be/HUxB4d_8ETM
c Butako 45m https://www.youtube.com/watch?v=L4GrDOOIIbk
- Rangerkrauser 1m youtu.be/d5axbaGBVto
- Vivvykins 31m
- Espi 45m
- Melpothalia 47m That's Mrs. Broken Brain [Bottom Text] to you!
- Storm 8m
- Baron17 2s
- Vera 31s https://twitter.com/dril/status/218160412510785536
- Napoleon 1m Bad bish is bad.
- Marioanius 3s Hamilton wrote, the other 51!
- waddlerafter 1m
- attaboy 10s
- pfh 1h
- Neekly 1h youtu.be/-mPw174m0VE
- Speccy 4m
- batko 4s
- ephesian 44s
- jsmith225 3h
- thecraftydragon 21s Grab a towel & coconuts for your horse. We're off!
a Cerberus 7s Head Builder & GM when I need to
- DiamondNine 14s
- Hippo 2m
- vantablack 2m
- PriceCheck 10m
- crashdown 8m
- Ephemeralis 28m
- ComradeNitro 34s
- Cyberpunker 1h
- Malestrom 1h
j Johnny 1d New Code Written Nightly. Not a GM.
And 18 more hiding and/or disguised
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Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.