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- Sara 11m
- cheshire 17s
- JMo 58s A hungry man is an angry man.
- Selly 0s
- Melpothalia 19m That's Mrs. Broken Brain [Bottom Text] to you!
- natsu 2m
- Atheran 35m
- Baguette 1m ye boi
- arm0r3r 4s
- Diani 7s Why do you write like you're running out of time?
- Oberst 58s
- FancyPenguin 33m
- Reganza 5s
- Vivvykins 12m
- Strummer 47s
- Ghostinthekeys 1m
- Dawnshot 50s https://youtu.be/qg_7saEbnwE
- Jade1202 47s
- Cyberpunker 13s
- Mench 39m I do Facebook and Website stuff.
- Jameson 16m making the eternal black firmament my side bitch
- pfh 26m
- BCingyou 36s
- coconut 1m
- Archer 1m
- Jonquille 14m
- MrJDucky2 1h I'm actually a Duck in real life. Honest <3
- Revex 29s
- crashdown 5m
- SacredWest 2h
j Johnny 11h New Code Written Nightly. Not a GM.
And 28 more hiding and/or disguised
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Material weight
and custom clothing

It seems the default weight of materials, and by extension play-made clothing, is 1.5kilograms, which is pretty heavy and can add up. It would be pretty handy if the @finalize command would dynamically set a new weight based on the coverage and material type. So a full-body leather jumpsuit may still be heavy, but something like a silk top would weigh almost nothing.

Any update on this?

While this is not currently under development, I believe this is slotted to be worked on with a number of other features that may be worked on in the next 6 months.

No guarantees.

Sweet. Wish I could offer a hand, but the best I got is maybe some creative writing.

Unfortunately writing creatively doesn't help in this instance. But search the help and boards in regards to scripting.