Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Strummer 4s
- Brozilla 12m
- Sara 19s
- Atheran 32s
- geoux 4m
- Baron17 16s
- KalaniPup 1m
- jsmith225 3m
- villa 1m
- Dawnshot 2m https://youtu.be/qg_7saEbnwE
- Storm 2m
c Butako 30m Butakooooo the builder. Can she fix it? Eh.
c Mephisto 23m Malt doch nicht immer den Teufel an die Wand.
- FancyPenguin 1h
- Diani 2m Why do you write like you're running out of time?
- attaboy 37s
- Baguette 4m ye boi
- Vera 52s https://twitter.com/dril/status/218160412510785536
- Grey0 31m
- Dumpster 13s
- Revex 8m
j Johnny 6h New Code Written Nightly. Not a GM.
- Archer 0s
- deepBlue 3h
- crashdown 47m
- NimbleZone 9m
a Cerberus 9h Head Builder & GM when I need to
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Memory mechanic

I was told that once your memory capacity is filled, new memories overwrite the older ones from oldest to newest.

I think that it would make sense if we had more control on what to overwrite. Not only it is handy but also more realistic. For example if I get a new phone number IRL I gradually tend to forget my old number and I start to more easily recall the new number. I won't forget a totally unrelated memory because the new number is in its place.

It's not particularly important but still I think it'd be better if it worked that way.

You can just rephrase memories you are about to loose, or boost the stat that boosts the amount of memory you can have. No need for a new system.

Yeah, I tend to maximize the content of each line of a memory, sometimes I have multiple lines of the same thing because I know the older ones are going to be removed eventually.