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Memory System Improvements
I don't need to know that anymore...

I was working on an unrelated project when the memory system came to mind.

As of current, the memory system could be described at best as slightly clunky. Players can memorize something, but say for instance they make a typo, there's no way to 'forget' that typo'd information.

As well and something I haven't tested yet, is the memory system tied into cloning? I.e. Player updates clone, player memorizes new information -after- that clone update, player dies -before- updating clone again, do they still have that information when they type 'memory'? If they do then it would largely be on an honor system that they actually respect the fact that they -don't- actually know that information after having their consciousness put into a new body.

What I would propose as far as changes are concerned are two things:

-The Ability to 'Forget' information: Let's say your ace chum gets a new number because their phone got stolen. Well that old number you got fixed in your brain is no longer needed.

Since everything one memorizes is essentially a one line entry, what could be done is to create a numbered list, each number corresponding to each line of memorized information. Player types 'forget' a prompt comes up with the number'd list asking, What do you want to forget? etc.. they make their selection and the player gets told something along the lines: That bit of information slowly fades from your memory... or something like that. I think it would be simple enough to implement.

-(If not yet implemented) Tying the memory system into the cloning system: with the scenario I just described in regards to asking if it was implemented, if it is not yet implemented, that would be great for RP continuity as most people tend to save important things (Progia Numbers, Codes, Etc) inside of the memory system. I'm not quite sure how the memory system works as of present as far as behind the scenes stuff goes but I imagine that the solution could be as simple as this:

Player goes to update clone, when stats/skills are saved the game also saves a property capturing all their memorized information.

Any comments, bitches, gripes, complaints, suggestions, as always are appreciated.

Without this enhancement in place, I'll just offer this: I work around the "wanna forget/replace" problem by just re-memorizing everything until the one I wanted to forget or change falls off the back of the stack.

It doesn't actually take that long, but, yes, I do it during downtime instead of in the middle of heavy RP. I also keep slots free so that there's always room for at least two new memories, just in case the typo thing happens and all I have time for is to re-key it. Cleanup later.

As far as the cloning part goes, we have to roleplay Sense/Net's memory preserving capabilities most of the time, and hope that we get it right, but, the memorize functionality actually does work pretty much like you'd expect it to.

I believe you do lose memories that aren't updated on to your clone, already.