Existing players used to logging in with their character name and moo password must signup for a website account.
- fireflies 1s
- GoblinTome 1s
- Burgerwolf 21m PANCAKES
- Mindhunter 51s
- Errant 9s
- Rillem 15m Make it personal.
- VermilionGrin 4m
- Enven 28s
- Sulfurado 9m
- Wulf 52s
- SmokePotion 3m Right or wrong, I'm getting high.
- Raven 28m I lost myself, in the dark charade.
- AntiqueBeast 48s White grace, hidden in the dark.
- BeforeTheWhispers 2m
a Mench 2h Doing a bit of everything.
- Euclid 2s
- Mattsc 2s
- Pladdicus 1s uh
- Chika 5h
- Fay 3h
- Porygon 16h
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

More low end options
So immies have stuff to do with their archetype

Repost from townhall agenda thread for discussion!

I've talked about this briefly before, but with all the new crafting and makeshift stuff being added into the game (prog3s, craftable radio rigs, craftable robot parts), I feel like addition of very low end, crappy counterparts of items needed for specific archetypes to function could exist to be found/made in game for either free with a bit of work/pretty cheap. This tier of item would be competetively unviable (as in oldbies and midbies shouldn't be able to make use of the items to high effectiveness) and would only serve for lower end characters to fuck around with the mechanics of their archetype and generally experiment with it. It could create another layer of conflict which exists really only in the super lowbie tier where different immies of an archetype try to compete with each other by using their shitty gear without risk of getting stomped by an angry oldbie when they're just trying to use their skills.

Something that I've already suggested are things like low end chem benches to make bad drugs.