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- F9DFCQ 20s
- NoNameStated 25s
- Emily 16m I lost myself, in the dark charade.
- RedProtokoll 12s
- JanekSembilan 56s
- AdamBlue9000 2s Rolling 526d6 damage against both of us.
- Hivemind 4m
a Mench 37m Doing a bit of everything.
- zxq 4m
- Veleth 3s
- adrognik 13s
- Fogchild1 22s
- Vanashis 17m
j Fengshui 52m
- Cword 46m
- NightHollow 6h
- SolBrother 1s
- Diamond 20s After Winter, must come Spring.
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More Vehicle feedback
How is my driving?

Currently (to my knowledge) there is no feedback as to how well you drive, how close you are to having a crash and no way to actively prevent a crash. This is particularly daunting for those learning their limits or just testing out if they can drive at all. This can lead to an experienced driver not driving fast simply to be risk averse, because crashing is punishing in a lot of ways.

It would be cool if we could have a more transparent way of measuring whether our characters are struggling to control a vehicle or if they are driving like a racing pro. This would be very useful for those job architypes that involve driving vehicles. As well as measuring up potential chums to go ram-raiding with ;)

Very well. I have implemented a version of this.