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- Sara 44s
- Lycanthorph 31m
- Kisaki 42s Don't Stop Music...
- Barrien 10m
- Vivvykins 6m
- Dawnshot 33m https://youtu.be/qg_7saEbnwE
- RealHumanBean 1m Something?
- Baguette 19s ye boi
- attaboy 57s
- villa 6s
- Jameson 7s making the eternal black firmament my side bitch
- Manywaters 24m youtu.be/AAbokV76tkU
c Butako 13m Butakooooo the builder. Can she fix it? Eh.
- jsmith225 58m
- Strummer 5m
- Atheran 27s
- Damaged 55m
- barbiedoll 1m
- Ryuzaki4Days 2s
- FancyPenguin 2h
- geoux 31m
- Grey0 59m
- Jade1202 51s
c Mephisto 1m Malt doch nicht immer den Teufel an die Wand.
- Vera 50s https://twitter.com/dril/status/218160412510785536
- PriceCheck 23m
- Archer 7m
j Johnny 20h New Code Written Nightly. Not a GM.
a Cerberus 8h Head Builder & GM when I need to
- SacredWest 20m
And 25 more hiding and/or disguised
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No don't throw that!

I think when you throw something sharp to somebody there should be a chance they totally biff the catch and cut the hell out of themselves.      Also what about throwing something dangerous -at- somebody in an attempt to cut/bludgen/whatever them.   Maybe throw brick off n edge at  <whoever> ?  hehehe

I had a throw/kick <item> to/at <target> mostly done that did what you're suggesting (and a little bit more to make ball games possible in game, goal objects to aim at, keepy-uppy, piggy-in-the-middle, etc) but it was on the list of projects taken off me and trashed just before I left.

Drinks.   When thrown at someone and they don't catch it, should not just bounce off them.   They should also be harder to catch than a standard object.  

I'm pretty sure you can flick a cigarette at someone.