Before entering the game they're also given sometimes outdated or misleading information on how to build their characters (one of the archetypes suggests taking heavy weapons for example, others suggest some very questionable skills), and they are only able to determine what is accurate after the fact.
I see this initial UE investment on skills (as I recall it's about a month's worth of full time play) downplayed a lot as a drop in the total UE bucket, but I think that's only really true for veteran players who are planning out the whole multi-year UE investment of their characters.
I think for a lot of new players, the idea that they can discover they are a month or more behind where they wanted to be, on a new complex game that is already asking a lot of them in terms of investment, it can seem pretty dispiriting.
I think it would make a lot of sense to have players build a character's stats in creation, and then kick them into the world to learn how to adapt from there. New characters could be given bonus UE after creation, whether a greater amount per day, or the whole new character chunk right away, or perhaps after a week of playing so they can get an idea of what they like and what direction they want to go in.