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Operator

Hey guys,
After being an operator there are some things I think would be useful if implemented for PC Ops.

1) functionality to access WJF Tac-Comp systems to update / view criminal records based on SIC IDs.

2) Functionality to track and locate SIC Aliases without having to ask over the sic encryption. As an operator we have access to ID's already, but as a pc op there is no way to locate an alias without asking. Which, IMO, makes a player op seem incopetent when on duty.

3) Along with number 2, Asking for locations should be based on SIC ID. SIC ID's never change unless a SIC rip occurs. SIC alias's however can change in the hit of the 'enter' key. And just as fast ICly. Can we get support for Ops to locate on a SIC ID basis? For Judges and Ops alike.

Otherwise a PC operator is kind of retarded to be. B/c everything a Judge would use an Ops for is currently handled automaticlly. Except for door openings. Could there be some more functionality thrown in there for the PC ops other than just being able to handle
'cc wjf-ops Help me!'

Yeah, I agree, track by SIC ID.  That way when your on the run, you are REALLY on the run.

*removes a manhole cover and throws it at a cruiser before droping into the sewers*

Hmm…opening doors...

It'd be cool if Judges carried an keypad/retinal cracking unit that was operated by WJF-Ops. Based on Ops ability in secure_tech and couldn't be used by Judges thenselves to avoid abuse if stolen.

IE

ce wjf4nu Ops, I've attacked Cracker SnB193.

ce wjf4nu Standby Judge Steele, I'm interfacing now...

ce wjf4nu On my mark...3...2...

*open sesame*

ce wjf4nu Go, Go, Go!

That is a -great- idea, but it would unbalance the game heavily in that we could just nab sleepers left and right.  Well, I suppose once you become wanted though, hanging at the Rose or Westinghause isn't a bright idea.  So hey, I'm all for the cracker actually.
Okay, my original thread was not about a door cracker. So stop hijacking my thread and make your own. :-P

1) functionality to access WJF Tac-Comp systems to update / view criminal records based on SIC IDs.

Meaning an Ops has no access to criminal records via SIC ID right now. If a judge asks for a list of priors we can't give it to them…

2) Functionality to track and locate SIC Aliases without having to ask over the sic encryption. As an operator we have access to ID's already, but as a pc op there is no way to locate an alias without asking. Which, IMO, makes a player op seem incopetent when on duty.

Meaning a way for me as a player and an Ops to be able to type in 'locate SICID' and get a location much like the automated ops but this would provide better usability when judges supsect that the alias in question has the SIC encryption or when the Alias in question keeps changing. (As ops we know b/c we see the ID right? so this isn't a violation or twinky IMO.)


3) Along with number 2, Asking for locations should be based on SIC ID. SIC ID's never change unless a SIC rip occurs. SIC alias's however can change in the hit of the 'enter' key. And just as fast ICly. Can we get support for Ops to locate on a SIC ID basis? For Judges and Ops alike.

SIC Id's never change. It only makes sense to track by this method. Otherwise a player can cycle through an alias everytime Ops says jibberish on the network.


Now stop hijacking my thread!

Strong case in point and I originally meant to post my agreement but that damn door cracker caught my eye…  Anyway, I completely agree, why they bother with alias' is beyond me.
1.) The Judge has a tac-comp, no need to bug ops for anything from the tac-comp. And ops can not, ever, update a perps record.

2.) You have to ask over encryption because WJF is very powerful and by having to work together (even if the other person is a GM), it helps level the playing field.

3.) Instead, I'd advocate a lock on how frequently you can change your alias. Give ops a window to do what they do, but not remove the utility of the alias when dealing with the law.

Sounds cool. It'd be interesting if Ops could command MOBs from afar. Street Judges can't order NPC Judges in cars…maybe it should be better left to Ops. Have a given limit on how many and up to what "ranking" they command.

ex)
ce wjf4nu Ops to Steele, Report to Cordona and Plessis. We have a kitten stuck in a tree.

WJF-STEE$wjf4nu Negative Ops, I'm busy. Get Sherman on that.


Ops shouldn't be able to command more interactive verbs...they move the peices into play. It should be up for a street judge to use them. I doubt they;d hit the sewers either.

I personally think it's one of the most obsurd ideas ever devised to give Judges the ability to track people, PLAYER ones at that.

Way to kill conflict.

Example, I was logged on for fifteen minutes the other week, and next thing I know, bang, judge banging on the door.

That's why now that judges are searching for me -again-. I can't risk logging on for long unless I'm paying full attention.

As I've already stated - remove the ability and make the players do their roleplayed jobs.

Quote: from Lujan on 10:29 pm on Nov. 14, 2006[br]I personally think it's one of the most obsurd ideas ever devised to give Judges the ability to track people, PLAYER ones at that.

Way to kill conflict.

Example, I was logged on for fifteen minutes the other week, and next thing I know, bang, judge banging on the door.

That's why now that judges are searching for me -again-. I can't risk logging on for long unless I'm paying full attention.

As I've already stated - remove the ability and make the players do their roleplayed jobs.


I must ask…how does this kill conflict again...?

Keeps you on your toes. If  you don't want attention from your friendly neighborhood Judge, don't run your mouth on SIC and keep a low profile....ya know...like you would in real life...

So what you're saying is, if you want to play the game as a combat orientated character, but not as a judge…suck it up? Right, I'll politely ignore anything else you say in this thread from now on.

EDIT: Unless of course, you want to give evil guys the ability to track judges at will, without any admin intervention? It'd only be fair then.

(Edited by Lujan at 3:41 pm on Nov. 17, 2006)

Have you considered investing in some tracking beacons?
Quote: from Lujan on 3:40 pm on Nov. 17, 2006[br]So what you're saying is, if you want to play the game as a combat orientated character, but not as a judge…suck it up? Right, I'll politely ignore anything else you say in this thread from now on.

EDIT: Unless of course, you want to give evil guys the ability to track judges at will, without any admin intervention? It'd only be fair then.

(Edited by Lujan at 3:41 pm on Nov. 17, 2006)

How about you stop being so obvious about your evil deeds to the point where Judges need to track you?


They're the government. They're supposed to be all knowing.

Quote: from Lujan on 10:29 pm on Nov. 14, 2006[br]I personally think it's one of the most obsurd ideas ever devised to give Judges the ability to track people, PLAYER ones at that.

Way to kill conflict.

Example, I was logged on for fifteen minutes the other week, and next thing I know, bang, judge banging on the door.

That's why now that judges are searching for me -again-. I can't risk logging on for long unless I'm paying full attention.

As I've already stated - remove the ability and make the players do their roleplayed jobs.

I'm not a Judge. I'm an Ops. And the only way to RP my job is to have access to shit in the dispatch room. I can't very well do anything other than look at SIC Id's the way it is. My IC job is bloody useless, and there's no way to RP being a dispatcher without being in th
e dispatching room. So I get to stay in the room with no contact other than SIC if I want to RP my job.

So, I'm trying to roleplay my job by asking for abilities. As a player playing an Ops.

To me, as an Ops I'm unneeded and its a bitch grunt job. Everything Judges need to say to ops is a coded command script. Why have a player Ops if he's useless and can't even do half of what the automated ops can?

And Lujan, you can be a twink. just a little fyi. /end_flame
As a reference to your twinkishness to present you:

Quote: from Lujan on 2:36 am on Nov. 15, 2006[br]As much as I like this idea about 'RP before the kill' Because of coded restraints and GM Actions against my character (Just using whom I know well as an example) it is just simply not realistic to expect me to sit around and pose for ten minutes.

On account of getting ganked 3 minutes into that RP by a -different- group of people.

For alot of people though - yes, it's a viable thing to do, and in that case, I say go for it.

<– From the "Combat in Withmore" Thread.

Quote: from ReeferMadness on 5:45 pm on Nov. 17, 2006[br]Have you considered investing in some tracking beacons?

Oh yes, tracking beacons I have tried…they're useless.  Something about most rooms not being coded to them and whatnot.

Realistically I think that the 'Government' or Judges would want to use anyway possible to gain the upper-hand. As it is beneficial to them to be able to keep an eye on you anyway possible. I think, also, giving Ops certain abilities definitely couldnt hurt, I cant imagine being stuck in a room with only SIC contact or days on end. Realistically in todays society dispatcher [my imagination of the modern days Ops] has quiet a few jobs, not just waiting for accidents to happen, so they should not really change much…
HATE! HATE! HATE!!!

Now to get back on topic…

If Ops and maybe...dare I say...deckers...could access a box that would backtrace an SIC id or SIC # to a sector...then overtime identify the general area of a sector they're in IE, South Central Red, etc....then over an even more extended period of time show them the overlay of the SIC map function according to that ID.  That would be an effective way to trace them.


It'd also be cool if WJF-Ops could control one of those mini ACD's with a camera on it. Granted, it'd be extremely vulnerable to gunfire but it'd give Ops some eyes.

Seeing is believing. Happy Halloween, chummers.