So I've been watching Incorporated, and it got me thinking about how we could get the same level of competition in Withmore, and how we could make corpie jobs more interesting. The issue with Sindome is that the major corporations mostly have monopolies, so there is less direct competition. It also often feels like there's no point in doing anything but quietly collecting one's pay. I may have a solution, however. It's a bit gimmicky and still a work in progress, but I think if it were developed a bit, it would make the game WAY more interesting.
So here's what. Give every corporation and business a percentage value. This value represents how much of Withmore's total income the company is getting. The total is more or less static, so one company's percentage going up would mean someone else has to go down. For corporations, this would be the company's budget/disposable income: how much they have to hire people, how many cybernetic enhancements they can afford, etcetera. For smaller, player-owned businesses, this would actually represent how much chyen the shop generates every week.
Different things would make the percentages go up or down. Security breach at NeoTrans? Their score is going down. Fantastic ViriiSoma-sponsored event? Score up. New SICAD for a player's business? Score up. The possibilities are endless.
What this would do is create real incentive for corporate players to get off their asses and do shit, from sabotaging the competition to going out and winning points for their company so as to get that promotion. Our activities would feel much less immaterial and we would get to see how much our actions affect the world, and it would generate so much more conflict. The idea still needs to be tweaked, and it would be extra work on the GM’s part, but if it were thought through, I think it could work.