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Existing players used to logging in with their character name and moo password must signup for a website account.
- Ketania 8s
- Mory 38s http://www.novelupdates.com
- Melpothalia 7m That's Mrs. Broken Brain [Bottom Text] to you!
- Atheran 8m
- FairyBlue 58s
- Mench 28m I do Facebook and Website stuff.
- crashdown 23m
- MrJDucky2 28m I'm actually a Duck in real life. Honest <3
- Warlord203 5s
- Vivvykins 1h
a Glitch 2m I am the one who puppets.
- Baron17 34s
- Jonquille 7m
- pfh 31s
- Kyrius00 2h
- Grey0 55m
- Cyberpunker 1m
- pferor 1s
- arm0r3r 5m
j Johnny 59m New Code Written Nightly. Not a GM.
And 22 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Please set your @voice
I'm begging you in *English with a crystal clear voice.*

Currently, there is nothing forcing you to set an @voice for your character, and hardly any notice that you should.

@voice is the command that you use to change the message that comes up while your speaking, describing your characters voice. It's a nice flavor thing when you're in a conversation with someone. It's also the biggest identifier of you, as a character, when you're conversing with someone over the phone.

It's really nice to be able to identify your ace-cool on the phone because you know his voice message so well. It's fun being able to track down your stalker who calls you up at midnight by identifying his voice in a bar. It feels almost abusive, in my opinion, when someone says something to you and there is no way to identify who it might have been because they were an @voiceless person saying one generic thing.

Extra credit for those who invest in disguise, or artistry, or something in order to change your voice to trick people!

There is now a reminder for peeps. I will post a better update in another thread.