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- Jameson 4m making the eternal black firmament my side bitch
- Dawnshot 26m https://youtu.be/qg_7saEbnwE
- Oberst 24m
- jsmith225 1m
- JMo 1m I said I know. Everybody funny. Now you funny too.
- maxxieway26 1h
- Rapidvalj 1h
- whatislove00 10m youtu.be/v0dUnoecoZ0
- Dashiva 4s
- Jade1202 1m
- KalaniPup 4m
- SacredWest 2m
- Baguette 8m ye boi
- Storm 4m
- Kisaki 8s Don't Stop Music...
- FancyPenguin 1h
- Grey0 1h
- geoux 2h
- deepBlue 12m
a Cerberus 15h Head Builder & GM when I need to
j Johnny 2d New Code Written Nightly. Not a GM.
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Please set your @voice
I'm begging you in *English with a crystal clear voice.*

Currently, there is nothing forcing you to set an @voice for your character, and hardly any notice that you should.

@voice is the command that you use to change the message that comes up while your speaking, describing your characters voice. It's a nice flavor thing when you're in a conversation with someone. It's also the biggest identifier of you, as a character, when you're conversing with someone over the phone.

It's really nice to be able to identify your ace-cool on the phone because you know his voice message so well. It's fun being able to track down your stalker who calls you up at midnight by identifying his voice in a bar. It feels almost abusive, in my opinion, when someone says something to you and there is no way to identify who it might have been because they were an @voiceless person saying one generic thing.

Extra credit for those who invest in disguise, or artistry, or something in order to change your voice to trick people!

There is now a reminder for peeps. I will post a better update in another thread.