Existing players used to logging in with their character name and moo password must signup for a website account.
- Ociex 19m Brownies for the win.
- Mattsc 5m
- NickRosso 1h
- Pladdicus 2m uh
- Rillem 1h Make it personal.
a Mench 2h Doing a bit of everything.
- Sivartas 14s
- Wulf 24m
- AntiqueBeast 4m White grace, hidden in the dark.
- JanekSembilan 48s
- Lena 18s Yippee Ki-Yay
- Terrible_the_duck 24m
- zxq 7m Tools: https://ansicolortool.neocities.org
- Fay 4m
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

ProgCloth Babble-On Revamp
MOHR POWAHR!!!

As it stands now, the ProgCloth object type possesses a limited command set i.e. Tease, Pose, Say, etc.

While powerful, these are ultimately barriers that are ready to be broken. I propose we add a sequential loop to the cloth and more commands. For example, the first tease would activate the first program and the second tease would activate the second program. So on and so forth before starting over at one. The number of programs accessible could be dictated by ProgCloth modules OR necessary skills.

In regards to adding to the command set, my proposal is a simple but bold one. Allow ProgCloth babble-on scripts to modify the @messages of a clothing object WITHOUT changing its @finalized status.

Inevitably, if implemented one of you will ruin this for everyone. Do we need a GM review process due to the inherent power of this proprosition?

Thoughts?

Sequential loops already exist.

label "Start"

tell %player "Endless loop."

pause 15

endlabel

jump "Start"

The script detects and bails on endless loops like these but just FYI.

This isn't generic BablleOn though.

ProgCloth by design only supports the very limited subset of BabbleOn commands Reefer listed.

Plus label and jump don't really do what Reefer idea'd.