I think that everything should give a minimum of one credit. I just cleaned up about thirty items of junk and some paid others didn't. I don't think it would be horribly game breaking if shitty immy clothes gave you 1 chy.
|c||Butako||24s||Butakooooo the builder. Can she fix it? Eh.|
|-||Napoleon||58s||Bad bish is bad.|
|-||Diani||1m||sketchy girls and lipstick boys 0/|
|j||Johnny||1h||New Code Written Nightly. Not a GM.|
|-||Kiwi||11m||I guess there's always something killing me.|
|w||Storm||1m||I dabble in the puppeting.|
|-||Supermarket||23s||Chute her! Chute heeeer!|
|And 24 more hiding and/or disguised|
I do understand that but I also understand that it's shitty immy clothing.
Maybe there's something in the higher valued items that the mechanics of the chute can scan that the shitty 5 chyen immy clothing does *not* have?
Also, considering that the chute give a tiny percentage, and the amount the immy clothing gives would be less than 1 chy, round that down (favor goes to the city) and voila. ;)
Why would the city make it easier for someone to make money when they can?
[Also, RL experience:
A can recycling machine in California. 5 cents for every 2 cans. (2.5 cents each, not bad, not great.)
But if you only put in 1 can, you get 2 cents.
The chute reminds me of that machine to some degree.]