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Roletypes for the WJF

Well, the WJF weapon ideas thread sorta got me thinking about other things too. �One of the things I feel should be changed/tweaked is the -type- of judges allover the place. �I was thinking along the lines of equipment loadout and roles. �I think the WJF should be a mixed variety of Judges, the not just the good Ol' Street Judge…examples being.

Recon Judge: �A light armored Judge who is more about stealth, maybe carries a sword around for silent defense/attack, his armor is more sleek and offers less protection, lacks the chrome, just solid black (a ninja-esk feel would be great).

Detective: �Fella skilled in determining which bullet came from where, who shot who and whatnot, maybe carries a special type of Tac-Comp that can scan bullets and determine what calibre etc...

Spec-Ops: �Guys could actually be seen every now and then (yeah they exist already...I guess), duties would be to pick locks, defuse bombs etc...suit similar to regular Street Judge, but with maybe a 'utility belt'(I'm batman...) that houses the tools necessary to defuse/open whatever.

Street Judges can remain the same, carrying the EnforcerII, driving the cruisers, and investigating all sorts of low-threat situations, like pretty much the usual things they do now. �They would be the most common, and generally the only ones seen doing patrols.

Assault Judge: �More heavily armored, like, damn near Exo-suit but of human proportions. �Only available when going up against situations where it's -known- that there are tons of people to shoot and survivability is low without it. �Sort of like, if Judges had good reason to raid the Art or Sinner base. The suit would have to be returned if assault of uber-gang base was a success. NPC's of this roletype could carry a special type of shotgun only they can use much like the Enforcer, the shotgun has two modes, shotgun and rifle.

T.A. Sniper: �As the name implies, shoots you while you can't see them...usually. �He would carry the same shotgun/rifle combo the Assault Judges do, but with an attached scope so he can actually see where he's aiming since everyone seems to think you can't see ten yards without a scope (hehe, take that critics), and so he can defend himself with the shotgun should someone figure out where he's hiding and make their way up to him. �His armor could be close to nothing, maybe a simple WJF helm and a lil' bit of padding.

Each roletype could have a symbol near their nameplate so you knew what they were for. �An example for the Sniper being a little golden crosshair badge by their name, for the Street Judge could be a set of cuffs.. �And, if you got the abilities, you can request a transfer from say, Street to Sniper, Sniper to Recon...etc...but only once you've been tested and meet the requirements for the advancement/change (and once you've had a very thorough explanation by the admin on what is considered fair-play and what isn't). �Become a Sniper, lose your Enforcer and your better armor...pro's and cons...

I mean c'mon, even you non-judges gotta admit it would be cool to see an actual detective or to be fortunate enough to find that sniper and 'seal the deal' for your side by tossin him off the roof. �Kill an Assault Judge an have armor that borderlines superiority vs Xo5, and it didn't take killing an oldbie or shelling out tons of chyen for it either hehe, just a judge and his palls, nothin new :P

AND, since most of the special classes would require authorization to use (Spec-Ops, Assault...even NPC Snipers) by Ops and the admin, it's not like we'd be allowed to just come down and thrash mercilessly. �I honestly think roletypes would switch things around. �No longer would there be five judges rolling to RED to kill two people, might just be two Streets and a Sniper, or one Recon to find you stealthlike, maybe try to assasinate you when you seperate...I think it'd be fun as hell...

But I post in here to show ideas, I don't wanna get on here and get made fun of or griped at. �I just think a little spice would be nice. �Running into a fighting situation head first is not what any law enforcement branch is about, superior numbers(that's why you see three cop-cars per speeding ticket these days) and tactics (seriously, those dudes on the roofs with rifles during hostage situations or when they go up against someone who's known as a cop killer...that's tactics, it happens hehe).

Seriously though, give it some thought, and give your opinion. �Who knows, if you have an idea that sounds better or more logical, I may agree so post your thoughts :D

I like the basic idea of there being different types, but I wonder how important it is.

Um.. "Detective" could be equipped with a special forensics kit too, of course, to find out how old that rotting corpse is, etc.

But even if there are these classes, I don't see the need for so many different classes being available to players. It would cool for there to be NPC judges of that type.. like.. I wanna see a line of Assault Judges and Ingrams going out on a sortie, but if it was a player char then that kind of thing would happen like what, once every three months or something? Maybe you'd go back to being a street judge in between, but still seems like a waste of effort.

I guess it wouldn't be too hard to implement though, since it's basically just different uniforms and a sufficient skill set. I don't know about the extra weapons, or the tools for that matter. That's a whole different story of course.

It might make more sense for Judges to simply gain access to different equipment packs. Instead of completely new classes, as you rise up the ranks (previous Idea that was posted), lets say you pass a test that allows you access to the Sniper Equipment, Recon Equipment, etc. That way you aren't limited to just that class, you have access to it, and that access is regulated.

I think it's a bit overboard myself, I mean, a Judge is supposed to be very versatile themselves…

Not a bad idea though.

Oh, btw, There are Forensic options and Spec  Op options in a career in the WJF, they are just not as popular as the street Judge.
Oh, I know, but say for instance we're going to investigate a dead body…we go pickup 'Detective' Judge and have em tag along for the ride, viola, instant crimelab...but only with admin assistance.  Get set for an assault, we go see Pratt, he sets us up with I dunno...Arnold Schwartzenegger maybe whom is an 'Assault' Judge, got the big getup and whatnot, Judges selected to go on this particular assault would be refitted for the purpose, albeit temporarily.  This would only happen again if the admin allowed, cuz if you must have called down you musta done somethin -really- bad.  In general it means that either you die, or they shoot everyone on your path out the door or down the street, not a good thing for the Mix.  After some consideration, I like the idea of those roletypes being NPC's we can pull along, or in situations where the boss decides, we fulfill that role for a short while...be real neat.  And say later down the road, a char signs up to be a 'Recon' Judge, he's outfitted and put in the field to help the 'Regulars' get a preview of the situation before they set up a strategy heh.  I don't think my char could fulfill any of these roles properly except the -rare- assault situations.  But Buddha your idea is cool too, I just like the idea of the WJF being multi-structured rather than simply distinguished by rank, but I must say I would certainly love that option if it was given as tis good :D
In terms of specialized NPC's, they allready exist too, you just havent met em yet ;)
Well cool, but are they the ones specified here?
I've seen everything but recon for the most part.
Well they should have em around where they can be seen heh, bring out those special roles, make them more incorporated into the daily system.
But I dont think your or the WJF want to have a Sniper, or Assault style Judge out wandering the street.  Since the Judge that is the most common doesnt have certain armor, wouldnt it be safe to say if one day you're walking down the street and you see Arnold with a gbiant SMG you would think something is up. I dont think I would like to see that, because I am used to seeing the normal Judges which have the Enforcer. And besides, like Biohazard said, just cause you or most havent seen them doesnt mean they dont exist.  I could defninitely agree with seeing these Judges or hearing from them when something big goes down, but fr the most part I think the general public is happy not seeing them.
Judges are very versatile.

You wanna be any of those things…just talk to your Staff Judge and get proper equipment issue.

Judges aren't ninja's...although I do recall a certain judge contesting that...You don't want anybody to hear you use a tactical club or just a choke a bitch.

The more badass of a judge you become...not meaning your skills but your rep, your accomplishments, maybe a medal here and there equals  the more crazy backup, equipment, and blah blah blah you'll have. Style over substance, mano.

Well, I just think that judges being issued much better equipment as they progress through the ranks is not that good a deal..don't want judges to be able to utilize these things whenever they want, would mean big trouble for anyone who isn't a judge. �That's why I think the whole roletype thing would rock, every now and then, we get selected for 'special' operations that requires a bit of actual recon, or we're outfitted with a rifle toating NPC Judge, or are selected to lead an assault in heavy gear. �I don't want the streets flooded with it, just on occasion something different, a little spice if you will to an already flavorable meal. �I realize on a previous post I said that eventually being able to change your particular 'class' of judge would be cool, but now, I take that back as it certainly would make things highly unfair. �But honestly, I think adding different situations or different abilities to the judges would get rid of the 'blandness' of their outfit. �They're like the uber-version of our modern SWAT team I would reckon..so why not add some tactics I ask you?
Still pushing on this here. :D
Just pop a perp, take his MP-11, Sniper rifle, shotgun, etc. And stash it until you need it.

Or do some dective work, trick some low life underground mixer to deliver you one, and bust him and *confiscate* the item.

Plenty O' ways to get the job done.

Ok, I just guess I misunderstood that the WJF is supposed to be a 'police' force.  I suppose their all just gungho lawbreakers who do all sorts of illegal shit to get by, nah.  They're the cops, cops don't -all- carry shotguns and pistols.  Nor do they all support the same function.  There are different -types- of officers, just like there are different types of soldiers.  I'm just issuing a point here, I don't expect this to be incorporated.
Quote: from Damarung on 3:55 am on Oct. 10, 2006[br]Ok, I just guess I misunderstood that the WJF is supposed to be a 'police' force. �I suppose their all just gungho lawbreakers who do all sorts of illegal shit to get by, nah. �They're the cops, cops don't -all- carry shotguns and pistols. �Nor do they all support the same function. �There are different -types- of officers, just like there are different types of soldiers. �I'm just issuing a point here, I don't expect this to be incorporated.


The "point" you're trying to make just makes the WJF seem like one of them fruity WOW games.


Edit: Also, you should look in a cops trunk sometime. You'd be suprised at what Detective Doodlieooo packs.

(Edited by Biohazard at 4:08 pm on Oct. 10, 2006)

Not half of the guys just cruising around in the cars know what to do with half of their outfit.  But they still got all that groovy shit now don't they?
WJF do have several roles, in fact, each role has a special sec clearance so they can get into the places they are suppose to and stay out of the ones they aren't.

Existing Roles:

 - Street Judges
 - Dispatchers
 - Coroner / Forensics / Medical
 - Clerks
 - Guards
 - Staff Judges
 - Special Ops

We've had players in 6 of those roles at various times. The street judge is typically the most versatile, but theres a lot of coded support for dispatchers and the medicals. And ofcourse, the gear for the spec ops is some fun stuff. ;)

Active GMs can ofcourse add things they've come up with in my absence.

Yeah, after submitting this idea, there has been a flux in the WJF.  Got two people working completely different jobs :D  I'm somewhat satisfied by this.  Still yet..the whole assault judge and the recon judge..would just rock.