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- Malanth 20s
- Laserpatch14 37s
- Baron17 39s
- Ebos 2m
- SacredWest 15m
- crashdown 1m
- NovaQuinn 1s
- Valentine 4m
- Selly 1s
- Jain 8m
- JodeneSparks 57s
- Stelpher 4m
- DoctorWest 15s
- Storm 38m
- OPAhostile 3h
- Kuzco 6s Character art http://i63.tinypic.com/t0jiiv.jpg
- waddlerafter 1m
a Glitch 2h I am the one who puppets.
- Napoleon 2h Bad bish is bad.
- Fire 8m https://i.imgur.com/CF2ywFy.jpg
- Marioanius 25m Talk less, smile more.
- Vera 41s youtu.be/wmOw-jplSMk
- Dorn 14s https://www.youtube.com/watch?v=7OUqUiZQxs4
- stylo 4h
- attaboy 3s
- DiamondNine 18s
- Sevencolor 14m
- Barrien 47m
- Ostheim 5m
- Luck 24m
- Cyberpunker 9m
- jsmith225 16m
j Johnny 2h New Code Written Nightly. Not a GM.
And 22 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Select Multiple Advantages
Reduce how often rerolls are needed

The idea is to allow a player to pick all their advantages first then roll for the disadvantages. By doing this you can make sure that none of the desired advantages will be selected as a disadvantage. I hope that makes sense!

Defeats the inherent risk in the system. It'd be too easy to make sure the disadvantages you land are just things that will never matter for your character. Introducing a change like this would also require everyone be given a free mulligan to offset the fact that they weren't picking with this safety in place.

This is planned, just not a priority. :)