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- Strummer 1m
- Atheran 37s
- SoulTune 21s
c Mephisto 56s Malt doch nicht immer den Teufel an die Wand.
- Fire 49s https://i.imgur.com/CF2ywFy.jpg
- Frank 6s
- Twiddle dee. 9s
- Rapidvalj 1m
- Lukas 2m
- Vivvykins 2m
- Kiptik 27s
- VeryWellLost 16s
- Sara 2s
- Selly 6s
- Grizzly666 1m youtu.be/nSuregWhlWk
- BCingyou 3m
- jsmith225 40s
- CTBridge 10m
- Grey0 4m
- Rhaine 1m
- Oberst 10s
- MrJDucky2 27m I'm actually a Duck in real life. Honest <3
- Mench 2m I do Facebook and Website stuff.
- Kisaki 4m Do Re Mi, I Love You
- Fenixz 1h
- pfh 1m
- FancyPenguin 4m
- Baguette 2s ye boi
- fujiyamyam 13h
- Greymtr1 7h
- SacredWest 1h
j Johnny 28m New Code Written Nightly. Not a GM.
And 30 more hiding and/or disguised
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Sewer & Mag-Lev Track Expansion
Mole people!

I would love to see sewers and mag-lev tracks finished/connected across all sectors. I think there's some obvious hazards that should be involved in navigating these things both to protect newbies and challenge those who would use them but I think underground city infrastructure that ties into grid/sic/power/lighting/traffic with the right skills would be awesome as a reward to those brave explorers.

+1

Exploring is fun; if Grid 3.0 is going to allow for infrastructure shenanigans, I think having accessible hardware in deep dark places that could theoretically accomplish the same goals would be sweet.

Anything that adds more options to heists/runs/solo jobs/pick your term is exciting.