Just had an idea I think would be fairly easy to implement, though not exactly sure.
There are certain @messages that can only be triggered and used once a certain stat has been hit. I am thinking of a similar idea, except with a skill instead, in my example a combat skill.
Once you hit the upper levels of the fighting spectrum curve (this is up to GM discretion), it would be really cool if a custom @message could be set to a weapon or weapon skill to use.
Example: For a brawler, @siganture_me is "%N tenses up, shuffling his feet before delivering a devastating straight jab to (opponents) (body part)"
For a gun man, @signature_me is "Casually twirling his gun, %N lazily aims at (opponent) and shoots three times into their (bodypart), grinning all the while."
While this may not be in the perfect form, i think the idea would congratulate those who get to those crazy upper tiers of combat, and would add flavor to combat scenarios.
Lemme know what you think!