Again, I don't want to derail from the original idea but just as an example of what I was thinking of that is similar, were some items that various archetypes could craft or buy for their own use. The effects and duration are just an example, I don't mean these to be balanced or tweaked to perfection.
CS Spray
- Spray one attacker with riot control gas, blinding them.
- Scales with Chemical or Forensics or Bio Tech.
- Roll versus enemy END, high rolls blind and low rolls apply lesser scaling PCP penalty to attacker.
- Blinded attackers have highly reduced chance to hit and cannot prevent fleeing for 1-3 rounds.
- Must be held to use.
- Cooldown of 1 round.
- 5 charges.
Taser
- Shock one attacker with high voltage, stunning them.
- Scales with Electro Tech or Secure Tech or Medical.
- Roll versus enemy END, high rolls stun and low rolls apply lesser scaling AGI penalty to attacker.
- Stunned attackers cannot attack or prevent fleeing for 1 round.
- Must be held to use.
- Cooldown of 3 rounds.
- 3 charges.
Blinder Drone
- Micro drone automatically deploys and distracts 1 attacker per round in combat.
- Scales with Rigging or Auto Tech or Aero Tech.
- Roll versus enemy INT, high rolls distract and low rolls apply lesser scaling PCP penalty to attacker.
- Distracted attackers have reduced chanced chance to hit and reduced chance to prevent fleeing for 2-5 rounds.
- Must be carried in inventory to use.
- Cooldown of 2 rounds.
- 10 charges.
WP Aerosol
- White phosphorous aerosol blinds all attackers.
- Scales with Munitions or Disguise or Thievery
- Roll versus enemy PCP, high rolls blind and low rolls apply lesser scaling PCP penalty to attacker.
- Blinded attackers have highly reduced chance to hit and cannot prevent fleeing for 1-3 rounds.
- Must be held to use.
- Cooldown of 5 rounds.
- 3 charges.
Kill Switch
- An automatic hardware trigger for overload of electrical systems in the area, distracting all attackers.
- Scales with Systems and Programming and Cracking.
- Roll versus enemy INT, high rolls distract and low rolls apply lesser scaling PCP penalty to attacker.
- Distracted attackers have reduced chanced chance to hit and reduced chance to prevent fleeing for 2-5 rounds.
- Must be carried in inventory to use.
- Cooldown of 5 rounds.
- 5 charges.