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- fireflies 23s
- Slyter 1h
- Euclid 26s
- Ociex 5m Brownies for the win.
- Fay 5m
- Enven 3h
- Nyx 20s
a Mench 14h Doing a bit of everything.
And 15 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Some OOC options for bots
@lp/@tp and others

There are some OOC options that would be helpful to be able to set with bots. More specifically @lp and @tp so they don't all just have the default "waiting for orders" appearance. I can understand not being able to set @sp since they're just robots, but being able to set appearances that match their actions would feel more immersive to the world. Seeing FeliBots walking on bars or sitting in windows when you walk into a room, things like that.

Less necessary but maybe useful would be local OOC. There have been instances where people encountered an OOC issue and asked, but I couldn't help since bots can't make use of those commands and OOC over SIC is forbidden.

There's likely others I've encountered and found annoying I couldn't use, but those are the ones that come to mind at the moment. Any thoughts from others?

I'd like more robust speech options for bots like 'to' and 'whisper', or to be able to 'watch' for crowded scenes. Emotes would be nice as well but pose is fine.

EDIT: I think being able to more clearly communicate both IC and OOC would make the rigging experience much improved.

(Edited by Thrillimanjaro at 10:57 am on 5/7/2026)

Agreed! Especially about watch. That's one I recall running into a few times and found annoying, since you can't try and focus on specific people, greatly limiting their use in crowded situations.

'Whisper' and 'to' would be nice as well. Or the option to 'speak softly', since it defaults to 'loud'.

Can robots be sneaky?
@Sulfurado - actions and capabilities like that are much more a FOIC kind of thing, which is why my topic was trying to focus a little more around OOC interactions.
I've updated the list of globally allowed rigging commands to support more stuff. More info here: https://sindome.org/bgbb/game-discussion/new-game-features/-may–26--improvements-n-bug-fixes-560/#last.