Oh the pressure…
A few people are waiting on my reading of this thread and my response... but what to say, what to do? I can't really add a great deal to the responses that have already been made. Frankly, and with all due respect, your post isn't worth a shit. It's what? A critique? A commentary? Whatever it is, it's based on severe lack of experience in playing the game and a severe failure to understand what SD is about, aims to be and actually is at this time.
Firstly, and perhaps the one thing everyone else failed to mention but that is of prime importace, we ARE in beta. We're not complete. Actually, I don't believe we'll EVER be 'complete', but at some time in the future we'll reach a stage where we're happy to declare ourselves 'open'. For now, we're testing and developing.
PKing, killing, violence, murder, death, kill - It's not, in ANY way discouraged. What is discouraged is -ANY- action, be it killing or otherwise, without IC motive. Killing because you're a lame dickweed who gets a thrill out of exerting textual power over another persons textual avatar, without ANY justification or acknowledgements of the IC enviroment IS discourage. Nothing more, nothing less. Personally the only thing I think we discourage at ANY time is the presence of idiots.
Coded quests/puzzles - The day we begine coding them is the day I hang up my pointy wizards hat and suck on the smoking end of a shotgun. It's not about code, it's about imagination and RP. That's the reason I play/admin here and currently have -NEVER- played a MMORPG. Not one. Nope, I've never even -seen- one being played. They lack RP. They lack inspiration. They lack -everything- I look for in a game. The day I see one that offers -ACTIVE- plot development, EVOLUTION of storyline and some kind of IC enforcement is the day I'll invest and begin to play. Frankly, I don't -WANT- to play against pre-defined puzzles and partake in pre-written 'adventures'.
Normally I'd hate to pass judgement on someone I know nothing about, but since you started it and I'm a great believer in the childish playground method of dispute resolution... Your complaints about Sindome aren't a failure of the game, they're a failure of you. You, like millions of other people, have been led down the spoonfed path of commercial gaming. You're a mindless slave to the 'next big thing'. You don't belong here, I won't cater to your kind, I won't listen to your kind, I don't like your kind. Don't come here spouting unfounded critisisms at something because you don't understand it or can't figure it out. If you've got the balls, sit down and -learn-, otherwise, and again with all due respect, FUCK OFF.
Raph-what-ever-his-name-is's site mildly interests me... Game developement and structure is serious business. In order to create a successful game you have to study what you're creating and the people who'll be playing it. Coding things for the sake of coding them is bad. Coding things that don't cater to the customer base is bad, but the customer base is a vague and fickle entity. It's the game creators job to catch their eye, THEN catch their mind... I'm sure I'd really enjoy reading Raph's site since it seems to study gaming to the depth I'm interested in... sadly, Raph's site appears to be a somewhat directionless meander through Raph's life in general, of which gaming is just a part. Raph has done well making a career from gaming. Raph's creations have been successful. Raph thinks he is an incredibly important and visionary man in the gaming world. Raph has created a website to share his visionary ramblings. Raph is tragically blinded by his own self-importance. Raph bores me. Sorry Raph. I'm sure you're a nice person, but I'm too busy -doing- to sit around discussing.
In many ways I'd like to be like Raph, but in many ways I hope I never am. I'd like to make a career in gaming, I'd like to see a possible commercial future for Sindome, I'd like to shape and touch the world of gaming at a high level... (and yes, I'd like to makes lots of dough while doing it...). But, at the end of the day I still see it as a disease. Commercialism got to Raph... it eats your brain. You lose sight of what really matters... and that is the 'game'.
Play the game. Live the game. Be the game.
I do it for the thrill of 'the game'.
Play Sindome, Live Sindome, Be Sindome.