Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Brozilla 0s
- melonwater1223 55s
- Baron17 50s
- Kiwi 1s I guess there's always something killing me.
- MrMac 21s
- Evie 3m
- Hour 1m I like frogs. :)
- Ironmanticore 1m
c Mobius 4m
- Grey0 2m
- Kisaki 55m Do Re Mi, I Love You
j Johnny 2h New Code Written Nightly. Not a GM.
- br85 1h
- SacredWest 10m Guess What?
- pfh 1h Are you the guy? Are you the GUY?
- deaddragon 17m
And 16 more hiding and/or disguised
Connect to Sindome @ or just Play Now

Automated @idea from in-game

@idea from Seven

A handy command would be something like 'Speaking'. When you typed it, it would tell you what language your speaking currently.

I agree.  :\

Ah, or it could echo the *speaking english in a light girly voice*, that you see when other people talk.

Well, we all know what Nemisis has been up to. :biggrin:

I think fitting the language you're currently speaking into the @stats screen would be the most ideal... but that's probably a far too complex thing to mess with.

I don't think it would necessarily be that complex, but why should you have to spam yourself with your @stats just to see what language and voice you are speaking?

surely it'd be easier, just to type "speak <language>" to make sure you're speaking the correct language, rather than checking, then having to change it if it's not the one you want.........

You kids are feature creeps.

When you type 'speak <language>', it resets your history of who has heard your voice and the next time you speak, the *voice* is included for each person again.

Modifying @stats to show it is easier than making your speech tell you (and I wouldn't want to see it every time I speak, that'd be spammy I think).

Maybe an @speech command that includes what your speaking, in what voice, who your addressing and who your watching is the right way to go about it.

Or maybe it would be easier to just make 'speak <whatever>' not clear your voice history if its the same language you were speaking. However, the speak command is the easiest way to remind to everyone what language you are speaking.

Decisions, decisions.

I think the @speech sounds good, since I think the point is so you know what voice you are speaking in, not so someone else knows, since they already see it.

*sticks his hand up for @speech*

I reckon that's clearly the best way to go about it, although it would involve some more work. Hey, the best things don't come with the least effort right?

Anyway, I remember having problems numerous times where I thought my char was addressing or watching someone, later to find out that he really wasn't. It gets tedious having to manually check all the time to make sure the conditions that one is assuming are in fact in place, when one should be concentrating on the RP.. the content of conversations, not how they're being technically delivered.

Correct me if I'm wrong, but when ones character follows another, they don't stay addressed when entering a new room right? They're treated just like anybody else, the following isn't taken into consideration.. same with watching. Surely when people are walking together, they communicate in transit.. having to readress etc is a pain and unrealistic in my view. Same with watching. If one is shadowing, fair enough.. one probably shouldn't be able to 'watch' another, to eavesdrop.. but following is explicit.. the people would be close by, so I reckon watching should stay intact for someone following another through mulitiple rooms.

Erm, that was about 10 times as verbose as it had to be, but yeah.. yay for @speech, and yay for watch and addressing staying intact from room to room when followed (unless it's not like that anymore).

I think it's a good idea to be able to keep track of all these communication factors easily considering how complex it has now gotten, so an @speech is more an essential than just a handy little feature for the lazy bums.


I like what KingFu said.

Christ, who forgets what language they are talking anyhow?

*raises his hand*

It's not so much the fact that I don't want to switch to the language just to make sure.  But it's realizing that I just talked in a diffrent language for 10 minutes, and didn't notice because it all seems perfectly readable to me.

I'd love to add people to your addressing list when you include them in a pose, but we all can think of situations where your pose includes a reference to someone but you don't want them to know.

So, since pose/emote can't be relied on to know who your addressing, try seperating your speech from your pose at least the first time you want someone to hear you. Start off with the 'to' and go immediately into your following pose. Or even use a social, if you don't mean to say anything. Surely there are enough subtle socials like nod, brow, eye, etc that -will- add them to your addressing list just as 'to' would.

Pose/Emote/Spoof are too broad and general for us to try and put more logic in them that we've done already. I do agree with the 'follow' thing, file a bug, I consider it one.

I wanna know what my voice sounds like or how I can change it.. yeah..


@voice me is "whiney and sharp, with a greasy accent, "


I love when Iga doesn't type the command. He'd know that makes your voice message read funny. Try this:

@voice me is "greasy accented, whiney and sharp"

*in a greasy accented, whiney and sharp voice*

well now that i know how to set my voice... i've got to figure out what I sound like .. .  :(

It made sense at the time.

Type 'speaking' to get useful information about what your speaking.

I just wanna say that 'Speaking' fucking rocks.

Thank you MOO GODs!

The help available on 'speaking' was also updated to reflect the numerous changes that have gone into the speech system since the help was first written on it a year or so ago. And @newbie was updated.

I don't think there are any holes in the help surrounding our speech system. If so, point them out and we'll see what we can do.

Yes, speaking is super sweer !!!!!

(Edited by Jotun at 2:51 pm on July 27, 2004)