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stealing from general population

@idea from Bishi

Apparently the markets and suchlike are teeming with people as per the description, yet a thief cannot use this
to his/her advantage. They are forced to pick on single people who are usually quite powerful while the
vulnerable wage slaves go to waste, so how about if there was an option in crowded areas to pickpocket
general crowds and there could be a med-high risk of the WJF being called.

Yeah, and make it small, cheep items, and or small amounts of chy.  I thinkthat that would not only give thiefs a more set job, but in ways stimulate the economy.  would have to have some type of thing where you get mobbed by TERRA if you do it too much though.  like if you get twinktastic on it set all terra agents you walk by to attack you for a certain amount of time, and make it perminant if they don't get the idea.  maybe even have an alert roster, or apb type thing that automatically logs an APB on said charcter because the automated stealing is only avaliable in an area with a "camera".    anyway I think it could be smoothly implimented, but my spidy sense tells me that not everyone's going to agree.
You cant steal from the ambient population NPCs that wander around the streets?
I can… Cant you xee?
They are forced to pick on single people who are usually quite powerful while the vulnerable wage slaves go to waste

That's simply not true. There are wandering NPC's who's sole purpose is to provide targets of opertunity.

option in crowded areas to pickpocket general crowds and there could be a med-high risk of the WJF being called.

You mean TERRA? Because the WJF isn't going to come running to the market on RED over a pickpocket.

But assuming you do mean TERRA, we then run into the problem of automating arrests, combat, and other dynamic situtations which really require human interaction to be effective and realistic. We're still trying to figure that one out.

-Kevlar

Quote: from Kevlar on 3:45 pm on July 21, 2004[br]
(…) There are wandering NPC's who's sole purpose is to provide targets of opertunity.
(...)
-Kevlar

That's exactly what I meant but wasn't sure about the IC/OOC barrier thing… o.0

Indeed, and a decent thief could make a grand, spending only maybe 10-15 minutes actually doing anything.
Think about your surroundings too.  I've had past thief characters, and they made a -VERY- nice fat stack of change from these targets the Admins throw in there.
so have I.  but I've also been told by gm's that it's twinkish, and people shouldn't do it.  I understand if you intentionally abuse it when no other gm's are on, or you just spam pick or something, but that's always been something that's been a bit of grey area for me.
What is considered twinkish is hiding in the shadows comtinually picking the same target over and over again, as soon as the code allows you to.  Be realistic in everything you do.  

A good pickpocket will hit a target and keep moving as to not draw attention to himself.  Not stand in the same room as the person and pick them over and over again, without RP.  The code may allow you to keep reaching in his pocket but realistically once you've done it once or twice, you've exhausted your options when it comes to -where on his body- your pulling the money from.  There's no lack of targets either Red or Gold side. Any continuous picking of the same target will arouse an admin's attention and you will discover the meaning of IC consequences to IC actions.

Yeah, if you really want more money than you can get from a quick pick, you have to do it the hard way:
Beat the mf down and then take the money.
Hey, here's a suggestion.

TALK TO THE NPC AND MUG HIM/HER!

You know. Say 'Give me your money bitch, or I'll stick ya' while waving a knife.

Say it -TO- the NPC so a GM can see it.

Then we'll respond. 90% of the corpies visiting red will buckle and fold, and you'll get yourself a bit of action and a bit of cash. No lame pickpocketing. No shadow hiding. Fun for the whole family.

And hey, you might even have one freak out and attack you. Or call TERRA. Or scream for help. Or kill himself. Or pee his/her pants. Or any of a dozen other fun and random events that even the best Kevlarcode™ can't simulate. Or was it stimulate...

*wanders off muttering*

Quote from Iga:
"TALK TO THE NPC AND MUG HIM/HER"
*gasp* you mean… try not to rely so much on your stats to be all criminaly evil n' stuff? Iga, how dare you suggest such a thing!
*cough*
Many interesting moments can stem from a simple and polite combination of grapple and this type of phrase: "I have a knife! Give me your money and I'll slit your overies." (What if you have no knife, the lump in your pocket is a stale rat on a stick and you don't really know where overies live? The NPC doesn't know that unless you tell them.)

 As Iga muttered, badgering the NPC's (any NPC) tends to give fun and interesting results. Sometimes results more lucrative then a simple dunk from the shadows. Badgering the Admin tends to give non-fun and interesting results.  But he lied, neither set of results tend to be suitable for the whole family. Grandma Joe might faint and leave a stain on the carpet again.

Speaking of overies, there's a chick outside screaming about a hood rat while pacing in the middle of the street.
I greatly fear for the hoodrat.  [/end interlude]

BADGER NPCS. Pause 10. BADGER. Repeat. Enjoy. Drink pepsi.
*mushroommushroom*

No, I don't sleep. The screaming hoodrat woman won't let me.

"Give me your money and I'll slit your overies".
Hehe, so.. they've got a choice between giving their money before or after they get knifed? Or.. you'll only knife them if they give you their money.. classic ;) :P.
*coughs*

But yeah, I agree totally.. especially about the badgers :).

Ones char could also talk to them, as in.. make idle conversation, ask for the time when your char's got 4 watches staped to their arm, dodgy dealier styley.
I've had characters do that a long time ago to PCs when you didn't have these handy NPCs with all but a sign above their head reading "mug me", and I considered it rather effective and realistic.
Surely people mug this way IRL, talking face to face and gesticulating gives someone an excuse to have their hands near the target, distracted by polite banter that draws their attention away from that hand then slipping into their pocket.
It's like the classic bump into a rich looking person with stylish but impractical open overcoat outer pockets and take a dip before appologising, routine.
Nothing on the streets happens by accident.

So, both threatening and polite cover up conversational approaches seem like a good idea to create more interesting, realistic, and diverse RP.

Yay.. and stuff.

Take it from someone who has been mugged IRL. Protagonist nailed it on the head of how it goes down.

These dudes asked me for the time, I pulled out my cell to see, and bam, they go for it. Of course I wasn't just gonna let em have it, and they got a busted lip and a ride to the big house for their attempts.

Yes. Situations that are more complex, less controled in outcome and much less safe. NPC's can give you that if there's a GM on. PC's give you that by the bushle. But back to the automated pick command…  I was thinking, would a proffesional thief really be working for SHI or doing Bruce runs to earn the bulk of their start up chy? Would an automated pick command be the equivalent of earning basic chy for a different segment of the population?

I've fallen victim to the "Oh pardon me miss!" fake fall and grab while wandering around, of all things, a gypsy run market. I wasn't rich looking, just very very jet lagged and i probably had a screaming neon sign spinning over my head that said "Hi! I'm a north american tourist. Enjoy!"
I liked that wallet.

GIVE ME YOUR OVERIES! They go good on toast.

Just my two cents, but I think picking from the ambient popluation is very twinkish.  If you're not going to run the risk of actually getting into a fight with the person you're picking, then why are you a theif? Honestly? You have to have -some- interaction with the person you are picking in order to pick them.

My vote is for no ambient picking. There's no RP, it's just a way for easy cash that's way to easy and fairly risk free.

Which is better:

Screaming woman yelling 'Hoodrat'
or
Screaming 20-somethings in a White Trash Domestic Dispute.

So hard to tell…really only one way to know. Pit them in a death match on FOX TV.

I personaly think it definitly stimulates the economy, but there comes a time when a character has been around long enough not to have to rely on wandering NPC's for there chyen.  When it gets to that point and the character keeps with the same thing, it hinders RP, atleast in my opinion.