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- Auslander_Guest 12s [Fuller Street]
- Kiptik 1m
- Ed 1s
j Fengshui 8s http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- FancyPenguin 9m
- Oberst 5m
- Melpothalia 51m That's Mrs. Broken Brain [Bottom Text] to you!
- Mory 13s http://www.novelupdates.com
- Grey0 9m
- Warlord203 16m
- Baguette 1h ye boi
- arm0r3r 16m
- Kisaki 6m Do Re Mi, I Love You
- jsmith225 1s
- Atheran 14m
- Jameson 3m making the eternal black firmament my side bitch
w Storm 4m I dabble in the puppeting.
- BCingyou 4s
- Mench 30s I do Facebook and Website stuff.
- MrJDucky2 2m I'm actually a Duck in real life. Honest <3
- pfh 1h
- crashdown 5m
- Jonquille 1h
j Kwisatz 20h Definitely not a GM.
- SacredWest 37m
j Johnny 17m New Code Written Nightly. Not a GM.
And 21 more hiding and/or disguised
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Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.