The idea is as follows, player A (let's call them 'Veteran' or 'Vet') decides to take player B (let's call them 'Newbie' or 'Newb') under their wing and show them the ropes of some IC role/job/skillset. Vet, being more experienced both IC and OOC, RP's out a scene over 30-60 min with Newb, who actively participates in their tutelage, asks good questions and keeps the interaction very themely as they explore this new knowledge both as a character and a player. At the end of the 'teaching' session, Vet uses a '@teach Newb' to award them 1 extra UE outside of their normal daily advancement. Both Vet and Newb are put on a 24h delay timer before they teach or be taught again.
I'm very curious what folks think about this. It's based very heavily off of a system in another MUD I play, and I felt like it was a very balanced solution to an issue that seems to keep coming up from time to time. It offers, at most, a ~33% increase to character progression, but only if a player is actively searching mentorship IC, which I see being suggested very often for learning the mechanics of the game in general for new players.
It could also be an easy way to incentivize group RP scenes if you could 'teach' multiple people in the same room. I imagine things like sparring exhibitions, workout classes, tailoring lessons, language lessons, etc. being marketed out as a useful service both for the IC knowledge they provide and the tangible mechanical benefit to a character's progression.
I also could imagine there being a limit to how much someone can be '@teach'd, most likely determined by overall UE gained, though I don't see that as entirely necessary, honestly. I can tell anyone from experience that this sort of system is difficult enough to coordinate IC that getting a 'lesson' daily is near impossible, especially over stretches of more than a few days. Even if one did, we're talking about reducing the time to max ue from 2 years down to 19-20 months, and that's for someone actively roleplaying enough to gain max UE plus finding a mentor and engaging actively in a lesson every single day. It would also be necessary to make sure the scene is acted out as a full lesson over a notable amount of time, say something like 20min.
Anyway, feel free to share thoughts and opinions on this. I'm very interested to know what other players think.