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- Scarlyt 14s Sindome is ace.
- Napoleon 4s Bad bish is bad.
- Fire 5m
- janee 15m
- Rapidvalj 18m
- Baron17 1s
- Ostheim 29m
- Archer 6m
- Jeannisti 3s
- Malanth 26s
- L4444 11m
- Kiwi 2m I guess there's always something killing me.
- Melpothalia 1h That's Mrs. Broken Brain [Bottom Text] to you!
- Sara 10s
- Dumpster 16s
- villa 1m
- RealHumanBean 1s Something?
- Vivvykins 22s
- Lofi 45m
- Oberst 34m
- ComradeNitro 5s
- Wonderland 46s
- whatislove00 2m
- arm0r3r 4h
- attaboy 2s
- crashdown 3m
- waddlerafter 1s
- Solshine 55s
- jsmith225 2m
c Mephisto 1s Malt doch nicht immer den Teufel an die Wand.
- pfh 10s
- Cyberpunker 1m
a Cerberus 3m Head Builder & GM when I need to
- Malestrom 53m
- SacredWest 4h
j Johnny 2h New Code Written Nightly. Not a GM.
And 34 more hiding and/or disguised
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Thievery Addendum
Automated @idea from in-game

@idea from Trancer

I know this won't get changed immediately if at all, but upon reflection I thought that it might make sense, that being good at Thievery would allow one to be more apt to spot/detec/whatever someone else doing the same. Not enhancing their PCP skill as a whole, just that aspect of it. Just a thought.

It takes one to know one?


That's what I was thinking.